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From: <bc...@ar...> - 2001-12-16 06:51:36
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hello,
i'm new to the openVRML project and am having a little trouble building
openvrml-0.11.2 under MacOS 9.2, CodeWarrior 7. i'll also admit to not
being a professional programmer by any means, so there's an element of
blind guessing here too. anyway, here's the issues i've run into:
* buildall seemed to be missing ...
* couldn't import XML project files - seemed to expect another space at the
end of the first tag.
* when building OpenVRMLgl, got an error in ViewerOpenGL.h
class OPENVRML_GL_SCOPE ViewerOpenGL : public Viewer {
removed 'OPENVRML_GL_SCOPE' and then built w/o complaining.
* then tried to build OpenVRMLcore. Many errors appeared, relating to
missing files. some of them weren't in src/openvrml/OpenVRML,
particularly many of the VrmlNode classes. I found many of them in a
prior release (0.10) so most of those errors were satisfied...
* ScriptJS.cpp seems truncated. file begins
);
for (int i=0; i<(int)len; ++i)
{
jsval elt;
halfway through the function before
static JSBool eventOut_setProperty(JSContext *cx, JSObject *obj, jsval id,
jsval *val)
tried re-downloading and expanding the files and came up with the same
result each time. is this likely to be something wrong with my
compression software (MacGZip and Stuffit?)
Also, is each version download a complete build, or are update versions
dependent on other ones?
thanks in advance for any help - i'd be very excited to get this running.
much kudos to all involved in this project. i've been working with VRML for
the past few years for online art projects, and it's wonderful to see thhat it
and X3D are continuing to evolve ... this project in particular is very exciting
to me because I've been repeatedly stumped by missing features or bugs
in orphaned commercial viewers, so the prospect of at least knowing why
things aren't working <g> or hopefully adding additional features is terrific.
i don't know if anyone's working on these yet, but I'd like to see things like
tracker support, stereo, video input and tracking, and communication
capability (sockets or serial port) to attach homebrewed interface devices,
sound servers, etc. for VR installations as well as web-based worlds.
thanks,
--ben chang
bc...@ar...
Art & Technology, School of the Art Institute of Chicago
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