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From: S.K.Bose <bo...@pa...> - 2001-09-01 05:06:34
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On Fri, 31 Aug 2001, John Richardson wrote: > I would like to rotate the entire scene about the x (pitch/ look up/down) , > y (yaw look left/right) or z (tilt / bank) axis without changing the > avatars viewpoint. It would be relative to the VRML model that is suspended > in the Virtual universe being viewed. Presumably this is relative to the > local origin of the VRML model. > > Any hints as to the soubroutines or OpenVRML variables to examine to > accomplish this goal? > Probably you can do it by manipulating OpenGL ModelView matrix within ViewerOpenGL::beginObject() before rendering all nodes. Bose |