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From: John R. <ric...@sp...> - 2001-08-31 17:18:59
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Hello, Two Topics: First, any hints on rotating the root node and all the children along the x, y or z axis relative to their environment (local origin of the root node). A code line such as "lookat->getViewer->handleKey(x)" will rotate, tilt, pitch the avatars view or step the avatar forward , back, slide,.... There is also a facility to reset the viewpoint,... I would like to rotate the entire scene about the x (pitch/ look up/down) , y (yaw look left/right) or z (tilt / bank) axis without changing the avatars viewpoint. It would be relative to the VRML model that is suspended in the Virtual universe being viewed. Presumably this is relative to the local origin of the VRML model. Any hints as to the soubroutines or OpenVRML variables to examine to accomplish this goal? John F. Richardson |