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From: <luc...@li...> - 2001-08-01 09:10:13
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I'm working on a simulation for my university and since we have already developed many Vrml models i would like to use OpenVrml as the main support library for this work. In order to do so i have to solve the following issues: 1) Parse the scene graph to find geometry nodes toghether with their attributes to perform some basic collision detection. 2) Modify a node attributes and eventually adding and deleting dynamically nodes from the world so to "animate" avatars in the world. 3) Modify the parser structure ( and the library ) so to support more attributes ( to describe other properties of the object that are not related to visual appearance ( i.e. velocity and acceleration ) but that are important for my simulation ) Is there anyone that can give me some suggestion ? Any kind of feedback would be very appreciated. Also, since i am going to work on this project for at least 3 months full-time i can try, if given enough support, to write the beginning of an openvrml developer documentation. Thanks in advance Luca Regini |