From: Patrick AS S. <pa...@ec...> - 2001-02-02 14:19:21
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Hi, I'm using the libVRML97 in my work but I need very simple object to object collision detection. Basically, I want to check whether a point is inside certain objects in the scene, such as Anchor nodes. Is there an easy way to do this or do I have to calculate the bounding boxes etc. and check whether the point is inside them myself? Thanks, Patrick Sinclair |