|
From: Jeff D. <ig...@po...> - 2000-11-21 18:05:46
|
This function currently looks like this:
char const * VrmlField::fieldTypeName() const
{
int ft = (int) this->fieldType();
if (ft > 0 && ft <= (int) VrmlField::MFNODE)
return ftn[ft-1];
return "<invalid field type>";
}
Is there any reason why the cut off is 'MFNODE'? This means that
MFRotation, MFString, MFTime, MFVec2f, and MFVec3f are considered to
be invalid types...
-jeff
|