From: Jeff D. <ig...@po...> - 2000-11-21 18:05:46
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This function currently looks like this: char const * VrmlField::fieldTypeName() const { int ft = (int) this->fieldType(); if (ft > 0 && ft <= (int) VrmlField::MFNODE) return ftn[ft-1]; return "<invalid field type>"; } Is there any reason why the cut off is 'MFNODE'? This means that MFRotation, MFString, MFTime, MFVec2f, and MFVec3f are considered to be invalid types... -jeff |