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From: Sam U. <sa...@ho...> - 2010-07-03 19:26:03
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>>You'd probably benefit from reading this: >>http://sourceforge.net/apps/trac/openvrml/wiki/BuildOpenvrmlOnWindows Thanks, much better! >>This sounds similar to an error someone else reported; but those files >>are present in the archive. I suspect that there's a problem with your >>unarchiving program. I've tried using WinZip, 7-Zip, and WinRar, but those 3 folders still don't have any projects in them. I also ran an archive file integrity test, and didn't find any archive corruption. >>I'm going to investigate this. If you're able to provide me with astack trace of where the crash occurs, >>that will save me some time. Ifyou do have this, please file a bug in trac and attach it there. Added! > From: br...@en... > To: ope...@li... > Date: Fri, 2 Jul 2010 23:31:11 -0400 > Subject: Re: [openvrml-develop] parse-vrml97.exe crash > > On Fri, 2010-07-02 at 17:35 -0400, Sam Url wrote: > > >>OPENVRML_NODE_PATH is where you have *compiled* node implementations > > >>(e.g., vrml97.dll). OPENVRML_SCRIPT_PATH is where you have compiled > > >>scripting engines (e.g., javascript.dll). > > > > Ok, I'm unable to build javascript.dll, because jsapi.h is missing. > > But, as you mentioned, I don't need it if I don't use scripting. > > You'll need the XULRunner SDK or SpiderMonkey to build this. > > You'd probably benefit from reading this: > > http://sourceforge.net/apps/trac/openvrml/wiki/BuildOpenvrmlOnWindows > > > And, I tried to build vrml97.dll, but it says ft2build.h is missing. > > > > > > > > I noticed OPENVRML_ENABLE_RENDER_TEXT_NODE was defined in the proprocessor list, > > so I removed it. But, I'm still getting compilation errors from text.cpp > > still being dependent on FreeType: > > c:\openvrml-0.18.6\src\node\vrml97\text.cpp(139) : error C2061: syntax error : identifier 'FT_Face' > > > > > > > > Is FreeType required to build vrml97.dll? > > Sigh... Yes; but removing that preprocessor symbol definition is > supposed to remove the need for FreeType. That's a bug. > > > And there are 3 projects missing: > > x3d-environmental-effects (unavailable) > > x3d-event-utilities (unavailable) > > x3d-key-device-sensor (unavailable) > > This sounds similar to an error someone else reported; but those files > are present in the archive. I suspect that there's a problem with your > unarchiving program. > > > My compiled node .DLLs are located here: > > set OPENVRML_NODE_PATH=C:\openvrml-0.18.6\ide-projects\Windows\VisualC9_0\OpenVRML\Debug\bin\node > > > > > > > > x3d-texturing.dll > > x3d-cad-geometry.dll > > x3d-shape.dll > > x3d-rendering.dll > > x3d-nurbs.dll > > x3d-networking.dll > > x3d-core.dll > > x3d-interpolation.dll > > x3d-h-anim.dll > > x3d-grouping.dll > > x3d-geospatial.dll > > x3d-dis.dll > > x3d-geometry2d.dll > > > > > > > > I was able to compile pretty-print.exe, but this crashes on me too, even after > > setting OPENVRML_NODE_PATH. > > I'm going to investigate this. If you're able to provide me with a > stack trace of where the crash occurs, that will save me some time. If > you do have this, please file a bug in trac and attach it there. > > -- > Braden McDaniel <br...@en...> > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > openvrml-develop mailing list > ope...@li... > https://lists.sourceforge.net/lists/listinfo/openvrml-develop _________________________________________________________________ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccount&ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4 |