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From: cheribhai <cha...@gm...> - 2010-03-31 11:14:36
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I agree. I think viewpoint jumps and animations can be quite useful at times.
In my case I need to actually perform the 'bind' to another viewport, so
isBound is not good enough.
But do you propose exposing the 'bind' method only for the viewpoint_node
(which I think should be enough, since this is probably the only bindable
node that the browser is allowed to manipulate) or are you thinking about a
more general approach?
cheers - cherian
Braden McDaniel wrote:
>
> On Fri, 2010-03-26 at 08:48 -0700, cheribhai wrote:
>>
>>
>> Hello,
>> A couple of questions concerning change in viewpoint.
>> (1) The VRML97 spec says that 'The jump field specifies whether the
>> user's
>> view "jumps" to the position and orientation of a bound Viewpoint node or
>> remains unchanged.'
>> The way I see it, if jump is true the viewpoint user view transform
>> should
>> by set to identity, which the following code does.
>>
>> void openvrml_node_vrml97::viewpoint_node::bind(const bool val,
>> const double timestamp)
>> OPENVRML_THROW1(std::bad_alloc)
>> {
>> this->is_bound_.value(val);
>> last_user_view_transform_ = user_view_transform_;
>> if(this->jump_.value())
>> this->user_view_transform_ = openvrml::make_mat4f();
>> node::emit_event(this->is_bound_emitter_, timestamp);
>> }
>>
>> Am I right on this?
>
> Yes, I think that looks good.
>
> I thought I remembered getting this stuff working. I was certainly
> thinking about it when I wrote the user_view_transform stuff; maybe I
> just didn't quite finish the idea.
>
>> (2) I am trying to implement viewpoint change animation in a custom
>> browser.
>> For this it seems that I need the attribute value of
>> viewpoint_metatype::bind function to be set to visible (OPENVRML_API).
>>
>> Is this the way to go about what I want to do or is there another way
>> around
>> this?
>
> Well, it's not going to be that simple. viewpoint_metatype lives in a
> dynamically loaded module; it's not something you'd link against.
>
> Is openvrml_node_vrml97::viewpoint_node::is_bound_ what you really want?
> Of course, openvrml_node_vrml97::viewpoint_node lives in the same
> dynamically loaded module; but in this case, it's not to hard to expose
> functionality by pushing it up to the openvrml::viewpoint_node
> interface.
>
> There was a time that I was trying to avoid committing the libopenvrml
> interface to the bindable node stack concepts; I was hoping that X3D
> would evolve away from that brain damage. But it didn't. So there's a
> compelling argument to be made that there's no point in continuing to
> run from this.
>
> --
> Braden McDaniel <br...@en...>
>
>
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