From: John F. R. <ric...@sp...> - 2008-03-13 00:54:07
|
Hello, >From a Feb5 OSG post http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi sualStudio/VisualStudioPlugins Indicates that it is openvrml-0.14.3 for windows There are references to BOOST being a problem on other platforms. Don't ask me why. However, you can compile 0.16.x or later in OSG yourself and submit the plugin. There were no search matches for X3D on the OSG wiki. The OSG plugin writers seem to be more interested in collada than X3D. John F. Richardson -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Braden McDaniel Sent: Wednesday, March 12, 2008 3:31 PM To: Openvrml-Develop@Lists. Sourceforge. Net Subject: Re: [openvrml-develop] is it true? Nicholas F. Polys wrote: > Hi all~ > > I see that openvrml can be used as a loader with openscenegraph > http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=906 > > > does that mean x3dv files too? It could if they're using OpenVRML 0.16.x or later. > How is the mapping / node support once you are in the osg idiom? > > it looks to be less than interchange: > > http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/ osgPlugins/vrml/ReaderWriterVRML2.cpp?rev=7076 While I'm aware of OpenVRML's usage in OSG, I'm really not familiar with the particulars of it. If no one chimes in here, you may have better luck asking on an OSG mailing list. -- Braden McDaniel e-mail: <br...@en...> <http://endoframe.com> Jabber: <br...@ja...> ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ openvrml-develop mailing list ope...@li... https://lists.sourceforge.net/lists/listinfo/openvrml-develop |