Installation and the patch is succesfull, the dedicated server works fine but as soon as I start UnrealTournament it gives a segmention fault after the splash screen.
./UnrealTournament
Signal: SIGSEGV [segmentation fault]
--
I am using Unreal Tournament with the latest patch.
I got a Viper 550 videocard, glide doesn't work so I tried
mesa. Anyone here can help me?
The engine settings in my UnrealTournament.ini
--
[Engine.Engine]
GameRenderDevice=XMesaGLDrv.XMesaGLRenderDevice
AudioDevice=Audio.GenericAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=NullRender.NullRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=XDrv.XClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
-- sgzijl@dds.nl
The Viper 550 is a TNT-based card, so Glide would not work (it is for 3dfx cards)
XMesaGL is an orphaned branch of development. I would recommend that you try the SDLDrv stuff. Also, read through the Utah-GLX HOWTO on the website, as you will need to have Utah installed and working.
Finally, try running the binary with '-log > file.log' at the command line. Post the result and a summary of the problem to the Help forum (it's not a bug just yet!)
Andy