UnrealTournament.ini | SDLDrv.SDLClinet |
FullScreenViewportX,
FullScreenViewportY,
FullScreenColorBits
Scenario: These values are being handled incorrectly thus ultimately passing incorrect variables to SDLGL.cpp | SetRes.
Example:
FullScreenViewportX = 640
FullScreenViewportY = 480
FullScreenColorBits = 16
will create a viewport 480 pixels wide by 16 pixels high.
to launch the game with a playable viewport one would set
the values as such:
FullScreenViewportX = 16
FullScreenViewportY = 640
FullScreenColorbits = 480
Notes:
After noticing the odd viewports, I decided to try to force an acceptable viewport in SDLGL.cpp | SetRes, which was successful (as hinted to in message boards). After inspection of UnrealTournament.ini, the above values were discovered.
Platform:
SuSE Linux 6.3, kernel 2.3.99-pre3 (SMP)
Mesa, GLX, SDL, and OpenUT CVS 28-Mar-2000.