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From: {= V. SW =} <web...@hc...> - 2005-11-26 22:56:35
|
------- Doorgestuurd bericht ------- Van: "Simon Foster" <si...@bl...> Aan: "{= ValHallA SW =}" <web...@hc...> Onderwerp: Re: (Open)TTD Graphics Datum: Wed, 23 Nov 2005 14:10:19 +0100 Thank you for your enquiry. I do not own the rights to the graphics for TTD. I suggest you contact http://www.marjacq.com/home/home.htm for further clarification on copyright issues. As for me contributing to the graphics; well, that's how I make my living and provide for my family, so I have to pursue paying contracts which take up most of my time. But I wish you luck with your endeavours. Simon Foster ----- Original Message ----- From: "{= ValHallA SW =}" <web...@hc...> To: <si...@bl...> Sent: Tuesday, November 22, 2005 2:00 PM Subject: (Open)TTD Graphics > Dear Mr. Foster, > > On behalf of all players of both the original Transport Tycoon Deluxe > and the players of OpenTTD [1], I would like to ask you a few questions > about the graphics used. > TTD, published in 1995, is one of the few games from that time that are > still played today. With TTDPatch to remove a lot of the problems and > OpenTTD as a complete open-source remake, it is getting more and more > alive, especially with the multiplayer options. > However, licencing restrictions of Microprose prevent the OpenTTD > developers from distributing the graphics with the remake at this point. > As no-one in the community exactly knows who is the official owner of > the copyright, I would like to ask you still are the copyright holder of > the graphics, or if you are allowed to licence others to use them. > If you are allowed to, I would like to ask you to allow the OpenTTD > developers to distribute the graphics with the game. > If you are not, it would be very much appreciated if you would join the > graphics artists creating new 32bpp graphics [2]. > Either way you would obviously get an ever greater eternal fame; > However, as the OpenTTD team consists of only volunteers, a financial > compensation for your work probably is not possible. > > Yours sincerely, > *my real name* > > -------------------------------------------------------------- > [1] http://www.openttd.org > [2] http://wiki.openttd.org/index.php/Enhanced_GFX_replacement |
From: Owen R. <ow...@ow...> - 2005-11-10 15:07:18
|
Hi Dmitry, It would be an idea to post this to SourceForge and to tt-forums (www.tt-forums.net), I'm not sure how many people use this list, but it hasn't been posted to since March 2004... -- Owen Rudge http://www.owenrudge.net/ |
From: Dmitry R. <ru...@in...> - 2005-11-09 23:39:56
|
I tried and made support for SDL_mixer sound and music output in UNIX environment (probably it works elsewhere, I just didn't test it). It is a convenient option, because if you have SDL installed, you're likely to have SDL_mixer too, and it doesn't require any external MIDI players or the capability of mixing audio streams from several processes in a single device. The patch introduces a couple of new drivers which are activated by defining WITH_SDLMIXER, then using '-m sdlmixer' argument. It turned out that the TTD mixer API and SDL_mixer don't fit together well, so I had to mangle mixer.c a bit. Happy hacking, -- --- Dmitry Rutsky |
From: Owen R. <ow...@ow...> - 2004-03-29 09:01:27
|
> If you got it to build the DirectMusic driver properly, can you give > some info about your environment (ie DX9 SDK version)? The docs/directmusic.txt file links to the SDK I used (dx70_mgw.zip). Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Robert N. <ro...@ca...> - 2004-03-29 04:16:06
|
On Mon, Mar 29, 2004 at 01:45:46AM +0100, Owen Rudge wrote: > > It works more-or-less. It hasn't been updated to recent SVN, but thats > > pretty trivial. I haven't had any feedback about it, am I'm not aware of > > anyone trying it, so I've left it until I get some interest. >=20 > Ah, OK. I did try it (didn't post anything about it though, sorry), and it > seemed to work OK. ISTR that were was an issue on MinGW32 perhaps... can't > quite remember. If you could update it to the latest SVN perhaps and try = and > iron out the bugs you were talking about, I'd happily test it all again. It takes more time than I've got right now to pull in new code from SVN, but I will get to it. Besides, code changes won't fix the outstanding issues with the build in MinGW (ie DirectX header conflicts). If you got it to build the DirectMusic driver properly, can you give some info about your environment (ie DX9 SDK version)? Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |
From: Owen R. <ow...@ow...> - 2004-03-29 00:46:35
|
> It works more-or-less. It hasn't been updated to recent SVN, but thats > pretty trivial. I haven't had any feedback about it, am I'm not aware of > anyone trying it, so I've left it until I get some interest. Ah, OK. I did try it (didn't post anything about it though, sorry), and it seemed to work OK. ISTR that were was an issue on MinGW32 perhaps... can't quite remember. If you could update it to the latest SVN perhaps and try and iron out the bugs you were talking about, I'd happily test it all again. Thanks, Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Robert N. <ro...@ca...> - 2004-03-29 00:23:43
|
On Fri, Mar 26, 2004 at 10:22:37PM +0000, Owen Rudge wrote: > How's the autotools-based make system going, Rob? It works more-or-less. It hasn't been updated to recent SVN, but thats pretty trivial. I haven't had any feedback about it, am I'm not aware of anyone trying it, so I've left it until I get some interest. Feel frre to try it out: http://cataclysm.cx/wip/openttd/ Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |
From: Owen R. <ow...@ow...> - 2004-03-27 20:08:24
|
> Oops.. Right, I had totally forgotten that I had subscribed to this. I > feel very, very stupid now... :) By the way, I have to keep approving your posts... can you check you've subscribed the correct e-mail address (or that you're posting from the same address you subscribed to - subscribe your other address with it set to "no mail" if you have to)? Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Matze <wu...@gm...> - 2004-03-27 16:39:49
|
Oops.. Right, I had totally forgotten that I had subscribed to this. I feel very, very stupid now... :) Matthias Schröder Owen Rudge wrote: >>I don't think you meant to send this to me... At least, my name is not >>Rob and I have no idea about autotools-based make systems. >> >> > >This is a mailing list, it was sent to everyone who was on it (not just >you). ;-) > >Owen Rudge >http://www.owenrudge.net/ > >MSN Messenger: ow...@ow... >ICQ: 125455765 > > > > >------------------------------------------------------- >This SF.Net email is sponsored by: IBM Linux Tutorials >Free Linux tutorial presented by Daniel Robbins, President and CEO of >GenToo technologies. Learn everything from fundamentals to system >administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click >_______________________________________________ >OpenTTD Developers mailing list >https://lists.sourceforge.net/lists/listinfo/openttd-devel > > > > |
From: Owen R. <ow...@ow...> - 2004-03-27 13:43:24
|
> I don't think you meant to send this to me... At least, my name is not > Rob and I have no idea about autotools-based make systems. This is a mailing list, it was sent to everyone who was on it (not just you). ;-) Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Matze <wu...@gm...> - 2004-03-27 10:22:31
|
I don't think you meant to send this to me... At least, my name is not Rob and I have no idea about autotools-based make systems. Just so you can send it again to the right person :) Matthias Schröder Owen Rudge wrote: >How's the autotools-based make system going, Rob? > >Owen Rudge >http://www.owenrudge.net/ > >MSN Messenger: ow...@ow... >ICQ: 125455765 > > > >------------------------------------------------------- >This SF.Net email is sponsored by: IBM Linux Tutorials >Free Linux tutorial presented by Daniel Robbins, President and CEO of >GenToo technologies. Learn everything from fundamentals to system >administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click >_______________________________________________ >OpenTTD Developers mailing list >https://lists.sourceforge.net/lists/listinfo/openttd-devel > > > > |
From: Owen R. <ow...@ow...> - 2004-03-26 22:23:20
|
How's the autotools-based make system going, Rob? Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Owen R. <ow...@ow...> - 2004-03-20 17:47:15
|
> For graphics and sound, SDL is used, on Linux anyway. I think it's the > same on Windows but I'm not sure. Only for the music something different > is used. On Windows DirectMusic is used, on Linux a extmidi driver is used > that uses an external program 'timidity'(which can easily be changed to > any other program) to play the music. On Win32, the Win32 graphics and sound routines are used, not SDL (although I don't see why SDL shouldn't work). There are two potential MIDI drivers for Windows too - DirectMusic, and the old Win32 MCI system (DirectMusic is better on 2000/XP). Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: <eg...@po...> - 2004-03-20 13:34:57
|
The Linux port is as complete as the Windows port is. It works good for the most part. For graphics and sound, SDL is used, on Linux anyway. I think it's the same on Windows but I'm not sure. Only for the music something different is used. On Windows DirectMusic is used, on Linux a extmidi driver is use= d that uses an external program 'timidity'(which can easily be changed to any other program) to play the music. I'm not really sure but from what I've heard you really do need the Windows version of TTD to use these files although it shouldn't be too hard to make it work with the DOS-files. But TTD for Windows is less than 7 MB's anyway, when I zip it it's about 4 MB in size. Good luck on porting! Egbert van der Wal > Hi, > > *alcoholics anonymous mode* > > My name is Cian and I'm a TTD Addict > > *end mode* > > I play TTD slightly too much, and keep FreeDOS installed solely for it. > I don't use Windows and it doesn't work in DOSBox. So I'm looking into > porting OpenTTD to BeOS R5. > > However, I'd be interested in knowing how complete the Linux port is > first, and wheter is uses X11 (as the sourceforge site suggests) for > video, or SDL. BeOS has both but SDL is a lot more native. I'd also > like to know wheter the sound works on the Linux port, and again, if > its ALSA or SDL. I don't have a DOS supported soundcard so this isn't > an issue to me, as I never hear the sound, but others might expect it. > > I also don't own the Windows TTD - do you have to use its grf/cat files > or can you use the DOS ones? I'm on 56K so downloading it will be > painful. Download Subversion was painful enough as it was, and its only > 7MB :-) > > Cian > -------------------------------------------- > "The best way to know what the mainstream will do tomorrow is to > associate with the lunatic fringe today" > Jean-Louis Gas=E9e, 1995 > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=3Dclick > _______________________________________________ > OpenTTD Developers mailing list > https://lists.sourceforge.net/lists/listinfo/openttd-devel > |
From: Cian D. <duf...@ei...> - 2004-03-19 11:44:41
|
Hi, *alcoholics anonymous mode* My name is Cian and I'm a TTD Addict *end mode* I play TTD slightly too much, and keep FreeDOS installed solely for it. I don't use Windows and it doesn't work in DOSBox. So I'm looking into porting OpenTTD to BeOS R5. However, I'd be interested in knowing how complete the Linux port is first, and wheter is uses X11 (as the sourceforge site suggests) for video, or SDL. BeOS has both but SDL is a lot more native. I'd also like to know wheter the sound works on the Linux port, and again, if its ALSA or SDL. I don't have a DOS supported soundcard so this isn't an issue to me, as I never hear the sound, but others might expect it. I also don't own the Windows TTD - do you have to use its grf/cat files or can you use the DOS ones=3F I'm on 56K so downloading it will be painful. Download Subversion was painful enough as it was, and its only 7MB :-) Cian -------------------------------------------- "The best way to know what the mainstream will do tomorrow is to associate with the lunatic fringe today" Jean-Louis Gas=E9e, 1995 |
From: Robert N. <ro...@ca...> - 2004-03-19 02:16:30
|
On Wed, Mar 17, 2004 at 10:18:22AM +0000, Owen Rudge wrote: > > But my concern is preventing double work. Maybe it would be nice to hav= e some > > overview of who is working on what and if they need help with it or not= ,=20 > > things like that. >=20 > The tracker at SourceForge would be very useful here. I certainly think w= e=20 > could do with something to record who is doing what - even just people po= sting=20 > messages to the mailing list (it's all very well using IRC, but we don't = all=20 > have access to IRC all the time - I can only access it at the weekend, fo= r=20 > example). Yeah, I find IRC inconvenient too (since I do Jabber ;). And I'm not around on the weeken, so Owen and I will never cross paths. Even just a post to the mailing list to say "I'm doing this" would do. Are all the main developers subscribed here? I've been working on Autotools stuff. The first fruits of that is available here: http://cataclysm.cx/wip/openttd/ Feedback would be appreciated. Next I'm going to start looking at just how hard it will be to nicely abstract the engine, UI and AI away from each other. And I'm going to start playing it (rather than TTDPatch), and fixing things as I find them. Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |
From: Owen R. <ow...@ow...> - 2004-03-17 10:18:27
|
> But my concern is preventing double work. Maybe it would be nice to have some > overview of who is working on what and if they need help with it or not, > things like that. The tracker at SourceForge would be very useful here. I certainly think we could do with something to record who is doing what - even just people posting messages to the mailing list (it's all very well using IRC, but we don't all have access to IRC all the time - I can only access it at the weekend, for example). -- Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Egbert v. d. W. <eg...@po...> - 2004-03-17 01:30:46
|
First of all, I'm not really a top-programmer although I do know the basics. Since I think TTDX is one of the best games ever I see this as an opportunity to contribute to it and increase my programming skills so I would like to do some programming for this project. But my concern is preventing double work. Maybe it would be nice to have some overview of who is working on what and if they need help with it or not, things like that. I'm currently investigating the code and meanwhile trying to add a dialog for selecting a different language ingame, just to see how things work in there. Dunno if anyone is already working on that but it's nice to learn my way around the code for now. Anyway, my suggestion is to keep some sort of overview about progress on things to keep things smooth and steady. What are your thoughts about this? - Egbert eg...@po... |
From: Robert N. <ro...@ca...> - 2004-03-16 00:38:28
|
Just some ideas to chew on: - It might be a good idea to change the savegame format to be (say) an XML file. Yes, this places quite a bit of extra overhead on loading/saving (though it shouldn't be noticable to the end user), but it will allow hand-editing of save files (something I'm sure many people would be interested in), and also allow old savegames to be loaded into newer versions of OpenTTD. =20 - Similarly, it could be good to unpack graphics/samples into seperate files. Again, more overhead reading them in (though not much), but it makes it far easier to modify/add a single graphic or sample. A bit early for all this .. Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |
From: Owen R. <ow...@ow...> - 2004-03-15 12:53:13
|
> My understanding is that to build an autotools package, you need a basic > Unix shell environment. Cygwin is fine for this. Using the MinGW > toolchain from Cygwin shouldn't be an issue either. If MinGW can be used > from a normal Windows command prompt, that might be more trouble - I'll > have to get a Windows box up and running to test. MinGW can be used from a normal Windows command prompt, but you can also get MSYS, which is a UNIX-like build environment for MinGW32. > One question - are people (still) going to be using VC++ to build this > thing? If so, I think that VC++ project files will have to be maintained > seperately. I imagine people will, yes. Maintaining them separately shouldn't be too much of a hassle, hopefully. -- Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Robert N. <ro...@ca...> - 2004-03-14 23:22:24
|
On Sun, Mar 14, 2004 at 11:20:23AM +0000, Owen Rudge wrote: > > To start, I want a real full port of TTD for Unix. Yes, I know the code > > works. I want to get it setup so it looks like a Unix app too, and > > integrates with the system properly. At the moment, this means an > > Autotools-based build system, and switching to gettext for i18n stuff. >=20 > If you could also make the autotools-based system work for MinGW too (and > perhaps the like of Cygwin?), it would be useful, as we wouldn't have to > maintain separate makefiles for the two. My understanding is that to build an autotools package, you need a basic Unix shell environment. Cygwin is fine for this. Using the MinGW toolchain from Cygwin shouldn't be an issue either. If MinGW can be used =66rom a normal Windows command prompt, that might be more trouble - I'll have to get a Windows box up and running to test. FYI, I've got the basic build system up and running. Still got a little work to do to get all the stdafx.h stuff in, but its there. One question - are people (still) going to be using VC++ to build this thing? If so, I think that VC++ project files will have to be maintained seperately. Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |
From: Owen R. <ow...@ow...> - 2004-03-14 11:21:01
|
> First question - do we have commit access to SVN? If so, can I get some > details? You'll have to speak to Ludde, he can set you up an account. > To start, I want a real full port of TTD for Unix. Yes, I know the code > works. I want to get it setup so it looks like a Unix app too, and > integrates with the system properly. At the moment, this means an > Autotools-based build system, and switching to gettext for i18n stuff. If you could also make the autotools-based system work for MinGW too (and perhaps the like of Cygwin?), it would be useful, as we wouldn't have to maintain separate makefiles for the two. > If people are happy, I'll get started on this within OpenTTD (and just > be prepared for lots of things moving around). If you don't think its > appropriate though, I'll fork the tree and do it myself, and merge > changes back. I think this is something that does need to be done, so sooner rather than later would be better. Let's see what others think of it first though. Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Robert N. <ro...@ca...> - 2004-03-14 07:41:27
|
On Sat, Mar 13, 2004 at 04:50:05PM +0000, Owen Rudge wrote: > OK, so we have the code now in SVN (a web interface is available at > www.openttd.com), so who's doing what, and what should we do next? First question - do we have commit access to SVN? If so, can I get some details? To start, I want a real full port of TTD for Unix. Yes, I know the code works. I want to get it setup so it looks like a Unix app too, and integrates with the system properly. At the moment, this means an Autotools-based build system, and switching to gettext for i18n stuff. After that, I want to start restructuring the code. My goal would be a complete seperation of the game engine, AI and UI code, so that a new UI could be plugged in, or new AI. This is the first step towards developing a proper client-server architecture, which would make real multiplayer a reality (ie the engine is the "server", and AI and UI are "clients" - bots and users, respectively). Until this is done I'm not that interested in new features, though I expect others will be working on this. If people are happy, I'll get started on this within OpenTTD (and just be prepared for lots of things moving around). If you don't think its appropriate though, I'll fork the tree and do it myself, and merge changes back. Thoughts? Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |
From: Owen R. <ow...@ow...> - 2004-03-13 16:51:11
|
OK, so we have the code now in SVN (a web interface is available at www.openttd.com), so who's doing what, and what should we do next? Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |
From: Owen R. <ow...@ow...> - 2004-03-12 21:47:11
|
Testing new mailing list Owen Rudge http://www.owenrudge.net/ MSN Messenger: ow...@ow... ICQ: 125455765 |