From: Robert N. <ro...@ca...> - 2004-03-14 07:41:27
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On Sat, Mar 13, 2004 at 04:50:05PM +0000, Owen Rudge wrote: > OK, so we have the code now in SVN (a web interface is available at > www.openttd.com), so who's doing what, and what should we do next? First question - do we have commit access to SVN? If so, can I get some details? To start, I want a real full port of TTD for Unix. Yes, I know the code works. I want to get it setup so it looks like a Unix app too, and integrates with the system properly. At the moment, this means an Autotools-based build system, and switching to gettext for i18n stuff. After that, I want to start restructuring the code. My goal would be a complete seperation of the game engine, AI and UI code, so that a new UI could be plugged in, or new AI. This is the first step towards developing a proper client-server architecture, which would make real multiplayer a reality (ie the engine is the "server", and AI and UI are "clients" - bots and users, respectively). Until this is done I'm not that interested in new features, though I expect others will be working on this. If people are happy, I'll get started on this within OpenTTD (and just be prepared for lots of things moving around). If you don't think its appropriate though, I'll fork the tree and do it myself, and merge changes back. Thoughts? Rob. --=20 Robert Norris GPG: 1024D/FC18E6C2 Email+Jabber: ro...@ca... Web: http://cataclysm.cx/ |