Thread: [Opentnl-general] Multiple Scope Objects
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From: Tess S. <ma...@gm...> - 2004-12-14 04:01:01
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Have any of you attempted to use TNL in an environment with multiple objects that need to be queried for scoping purposes? For example, if you were making a top-down RTS, and any one of your units could potentially uncover an enemy unit, how do you manage the scoping, in that case? Do you make some kind of umbrella object, which does the visibility checking for your whole army? Is there some other way to handle this? Thanks! Tess |
From: Mark F. <ma...@ga...> - 2004-12-14 04:06:19
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I would do just what you suggest -- have an umbrella object that scopes for your entire army. In Zap, the GameType object acts as the scoping object for all clients, and depending on the view of the player either scopes all the objects his team can see (in the command map) or all the objects he can see. - Mark Tess Snider wrote: >Have any of you attempted to use TNL in an environment with multiple >objects that need to be queried for scoping purposes? For example, if >you were making a top-down RTS, and any one of your units could >potentially uncover an enemy unit, how do you manage the scoping, in >that case? Do you make some kind of umbrella object, which does the >visibility checking for your whole army? Is there some other way to >handle this? > >Thanks! > >Tess > > >------------------------------------------------------- >SF email is sponsored by - The IT Product Guide >Read honest & candid reviews on hundreds of IT Products from real users. >Discover which products truly live up to the hype. Start reading now. >http://productguide.itmanagersjournal.com/ >_______________________________________________ >Opentnl-general mailing list >Ope...@li... >https://lists.sourceforge.net/lists/listinfo/opentnl-general > > |
From: Ben G. <be...@ga...> - 2004-12-14 04:21:45
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Tess, In fact, we had this situation in Zap for the commander map. :) Basically what we do is when we're in commander map (if I remember correctly), we route control to a scoping method on the GameType, which iterates over the team-members and scopes things near them. Mark can speak to the details; but the code in the SF CVS should help you out in a more direct way. ;) Regards, Ben Garney Tess Snider wrote: >Have any of you attempted to use TNL in an environment with multiple >objects that need to be queried for scoping purposes? For example, if >you were making a top-down RTS, and any one of your units could >potentially uncover an enemy unit, how do you manage the scoping, in >that case? Do you make some kind of umbrella object, which does the >visibility checking for your whole army? Is there some other way to >handle this? > >Thanks! > >Tess > > >------------------------------------------------------- >SF email is sponsored by - The IT Product Guide >Read honest & candid reviews on hundreds of IT Products from real users. >Discover which products truly live up to the hype. Start reading now. >http://productguide.itmanagersjournal.com/ >_______________________________________________ >Opentnl-general mailing list >Ope...@li... >https://lists.sourceforge.net/lists/listinfo/opentnl-general > > > > |