Thread: [Opentnl-general] Mac to Windows connection
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From: Todd B. <tbr...@ca...> - 2004-06-19 02:53:24
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I've tried several tagged builds of the TNL library - and I have not been able to build a the library such that I can connect between an OSX client and a Windows client. It appears that an onConnection occurs on both, but further calls never seem to arrive on either side. The same build works fine on Windows to Windows - and localhost connection on Mac. Are there endian issues or OSX issues that are outstanding that may help? Todd |
From: Ben G. <be...@ga...> - 2004-06-19 03:48:49
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Todd, Unfortunately, Mark is out of town until the 22nd, so he can't give you an authoritative answer right now. :) Have you tried the latest version in anonymous CVS? We are using Zap as our test case for TNL development, and it has reliably worked in networked games across mac, linux, and windows systems. Does the TNLTest application work? Regards, Ben Todd Brannam wrote: > I've tried several tagged builds of the TNL library - and I have not > been able to build a the library such that I can connect between an > OSX client and a Windows client. It appears that an onConnection > occurs on both, but further calls never seem to arrive on either > side. The same build works fine on Windows to Windows - and localhost > connection on Mac. > > Are there endian issues or OSX issues that are outstanding that may help? > > Todd |