Todd,
That's very mysterious. I'll alert Mark to the situation when he gets
back from his trip; I'm not enough of an OSX guru to address the problem.
Regards,
Ben
Todd Brannam wrote:
> Yes, I originally started with the head of the CVS archive - and
> assumed that perhaps there was a recently introduced problem since I
> did see that the precompiled ZAP sample worked fine on the Mac ->
> Windows connections. The TNLTest exhibits a similar problem - It
> apparently connects ( puzzle is solved, but subsequently the Players &
> Building are never rendered on the client). Oddly enough I can't get
> the ZAP project to run on OSX either --- I'm getting a mysteriout
> ZeroLink runtime warning. I'm new to the XCode environment (and I'm
> fairly green on OSX in general) so I haven't figure out that that's
> all about.
>
> Other ideas or follow ups are welcome
>
> Todd
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