Thread: [Opentnl-general] RE: Mac to Windows connection
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From: Todd B. <tbr...@ca...> - 2004-06-19 21:05:27
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Yes, I originally started with the head of the CVS archive - and assumed that perhaps there was a recently introduced problem since I did see that the precompiled ZAP sample worked fine on the Mac -> Windows connections. The TNLTest exhibits a similar problem - It apparently connects ( puzzle is solved, but subsequently the Players & Building are never rendered on the client). Oddly enough I can't get the ZAP project to run on OSX either --- I'm getting a mysteriout ZeroLink runtime warning. I'm new to the XCode environment (and I'm fairly green on OSX in general) so I haven't figure out that that's all about. Other ideas or follow ups are welcome Todd |
From: Ben G. <be...@ga...> - 2004-06-19 22:27:45
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Todd, That's very mysterious. I'll alert Mark to the situation when he gets back from his trip; I'm not enough of an OSX guru to address the problem. Regards, Ben Todd Brannam wrote: > Yes, I originally started with the head of the CVS archive - and > assumed that perhaps there was a recently introduced problem since I > did see that the precompiled ZAP sample worked fine on the Mac -> > Windows connections. The TNLTest exhibits a similar problem - It > apparently connects ( puzzle is solved, but subsequently the Players & > Building are never rendered on the client). Oddly enough I can't get > the ZAP project to run on OSX either --- I'm getting a mysteriout > ZeroLink runtime warning. I'm new to the XCode environment (and I'm > fairly green on OSX in general) so I haven't figure out that that's > all about. > > Other ideas or follow ups are welcome > > Todd |