Thread: [Opentnl-cvs] tnl/zap ship.cpp,1.20,1.21
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From: Robert B. Jr. <rbl...@us...> - 2004-05-01 19:47:35
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Update of /cvsroot/opentnl/tnl/zap In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15509/zap Modified Files: ship.cpp Log Message: Crash fix in ship rendering. Also changed processArguments to be consistent with the way all other objects are loaded from the game level, ie: multiplying the position by the grid size. Index: ship.cpp =================================================================== RCS file: /cvsroot/opentnl/tnl/zap/ship.cpp,v retrieving revision 1.20 retrieving revision 1.21 diff -C2 -d -r1.20 -r1.21 *** ship.cpp 30 Apr 2004 21:58:10 -0000 1.20 --- ship.cpp 1 May 2004 19:47:26 -0000 1.21 *************** *** 81,89 **** return; ! mMoveState[0].pos.read(argv); ! ! for(U32 i = 1; i < MoveStateCount; i++) { ! mMoveState[i].pos = mMoveState[0].pos; mMoveState[i].angle = 0; } --- 81,90 ---- return; ! Point pos; ! pos.read(argv); ! pos *= getGame()->getGridSize(); ! for(U32 i = 0; i < MoveStateCount; i++) { ! mMoveState[i].pos = pos; mMoveState[i].angle = 0; } *************** *** 752,756 **** // Render name... ! if(gClientGame->getConnectionToServer()->getControlObject() != this) { static char buff[255]; --- 753,758 ---- // Render name... ! GameConnection *conn = gClientGame->getConnectionToServer(); ! if(conn && conn->getControlObject() != this) { static char buff[255]; |