[Opentnl-general] TNL Research
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From: Brent A. <bre...@gm...> - 2006-09-26 21:15:52
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Hello. I'm currently exploring different ways to approach synchronizing the massive amount of information found in a 3D animated game between a central server and several clients. How does the Torque network library handle this problem? From the doc website, it is stated that the original incarnation of this library in TRIBES was intended to work on a 2 kb/sec connection for modems. Thanks, Brent Anderson |