[Opentnl-general] Re: Quickest Delivery Data
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From: Kevin D. <Kevin@TotallyGames.com> - 2005-02-16 01:05:46
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Sorry for the delayed response here...Mark answered my question, but Ben, since you asked: The reason it came up and the reason I was hoping to do it as a NetEvent is that we have a case here where clients connect to a server, a whole bunch of setup and interaction happens, and somewhere down the line a game starts. And when the game starts, I'd like it to start as quickly as possible on all the clients. Currently, that Game Start event is being sent as a Guaranteed (not ordered) packet, so it'll get there as quickly as any guaranteed packet can...But if the first packet with the event is lost, it may be a while before the clients finally get it. If it's sent with every packet, then the clients will get it as soon as they receive any packet from the server. I'm looking into the way Zap is doing Quickest Delivery for movement, and I'll likely just follow that model. Thanks again. Ben Garney <be...@ga...> said: > Naturally, you could extend the NetEvent semantics to include a > QuickestDelivery type if you wanted, but I can't think of many good > reasons off the top of my head. Not to say I'm not curious to hear one! :) |