[Opentnl-general] Quickest Delivery Data
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From: Kevin D. <Kevin@TotallyGames.com> - 2005-02-09 19:28:34
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The "Fundamentals" page of the TNL documentation mentions "Quickest Delivery data" as a strategy for dealing with packet loss. From working with the library, I can see that the groundblocks are in place for sending this kind of data, but is there a full implementation of it anywhere, like there is for Current State data, Guaranteed Ordered data, and so on? Ideally, I'm hoping for something like another enum value for NetEvent::GuaranteeType: something like QuickestDelivery. ...but maybe I'm looking in the wrong place. |