Re: [Opentnl-general] Cygwin & mingw32 fixes
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From: Stephane V. <sv...@fr...> - 2004-04-26 04:38:52
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I had troubles compiling zap under mingw. I had to change the (ALCint*)contextData into (ALint*)contextData in sfx.cpp:218. The game seems to work so I think that could be a fix because not all ope= nal versions define ALCint, but ALint always is. It worked fine under mingw, linux and MacOS X. Stephane |