[Opentnl-cvs] tnl/exe bounce_shield.wav,NONE,1.1 comm_down.wav,NONE,1.1 comm_up.wav,NONE,1.1 ship_he
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mark_frohnmayer,
s_alanet
From: Ben G. <s_a...@us...> - 2004-05-05 09:50:44
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Update of /cvsroot/opentnl/tnl/exe In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1314/exe Added Files: bounce_shield.wav comm_down.wav comm_up.wav ship_heal.wav ship_turbo.wav Log Message: - Added sounds for turbo, health, shield impacts, and commander map activate/deactivate. - Added particles back for engine trails. - Rewrote particle allocation manager to prevent particle starvation. (It seemed that the old allocator assumed that particles were sorted by TTL, but they weren't, so it tended to hold on to dead particles and even deallocate active ones). - Changed energy consumed by shooting. Now you gain energy slowly even if you're firing. - Added better error reporting to sound code on missing sounds. - Doc fixes in GhostConnection. --- NEW FILE: ship_turbo.wav --- (This appears to be a binary file; contents omitted.) --- NEW FILE: ship_heal.wav --- (This appears to be a binary file; contents omitted.) --- NEW FILE: bounce_shield.wav --- (This appears to be a binary file; contents omitted.) --- NEW FILE: comm_down.wav --- (This appears to be a binary file; contents omitted.) --- NEW FILE: comm_up.wav --- (This appears to be a binary file; contents omitted.) |