[Opentnl-cvs] tnl/exe README.txt,NONE,1.1 level3.txt,1.1,1.2
Brought to you by:
mark_frohnmayer,
s_alanet
From: Mark F. <mar...@us...> - 2004-04-30 20:27:50
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Update of /cvsroot/opentnl/tnl/exe In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31349/exe Modified Files: level3.txt Added Files: README.txt Log Message: Added Soccer game type Index: level3.txt =================================================================== RCS file: /cvsroot/opentnl/tnl/exe/level3.txt,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** level3.txt 20 Apr 2004 04:27:12 -0000 1.1 --- level3.txt 30 Apr 2004 20:27:27 -0000 1.2 *************** *** 1,8 **** ! ! GameType Team Yellow 1 1 0 ! Spawn 0 0.5 0.5 ! BarrierMaker 0 0 8 0 8 1 0 1 0 0 ! Teleporter 7.5 0.5 0.5 0.5 \ No newline at end of file --- 1,14 ---- ! SoccerGameType Team Yellow 1 1 0 ! Team Green 0 1 0 ! BarrierMaker 0 1 5 1 5.5 0 6.5 0 7 1 12 1 12 4 9 6 9 10 12 12 12 15 7 15 6.5 16 5.5 16 5 15 0 15 0 12 3 10 3 6 0 4 0 1 ! ! Spawn 0 0.5 1.5 ! Spawn 1 7.5 7.5 ! ! SoccerBallItem 4 4 ! ! SoccerGoalObject 1 5.2 1 5.6 0.2 6.4 0.2 6.8 1 ! SoccerGoalObject 0 5 15 7 15 6.5 16 5.5 16 --- NEW FILE: README.txt --- ZAP 1.1.2 Welcome to ZAP, the retro multiplayer team action game! Controls: W - move up S - move down A - move left D - move right T - chat to team G - chat global C - toggle commander map TAB - show scores Mouse: Aim and fire with mouse button 1 In the game you can press ESC to go to the game options screen. From there you can access the main options which include setting full screen mode, enabling relative controls and on the Windows platform enabling dual analog controller support. Command Line Options: Note - zap addresses are of the form transport:address:port like: IP:127.0.0.1:28000 or IP:Any:28000 or IP:www.foobar.com:24601 -server [bindAddress] hosts a game server/client on the specified bind address. -connect [connectAddress] starts as a game client and attempts to connect to the server at the specified address. -master [masterAddress] specfies the address of the master server to connect to. -dedicated [bindAddress] starts Zap as a dedicated server -name [playerName] sets the client's name to the specified name and skips the name entry screen. -level [levelName] sets the specified level to load when hosting -hostname [hostname] sets the name that will appear in the server browser when searching for servers. -maxplayers [number] sets the maximum number of players allowed on the server Credits: ZAP is free software provided by GarageGames.com, Inc. Team members are: Mark Frohnmayer, Ben Garney, John Quigley |