[Opentnl-cvs] tnl/zap quickChat.cpp,NONE,1.1 quickChat.h,NONE,1.1 UIGame.cpp,1.5,1.6 UIGame.h,1.2,1.
Brought to you by:
mark_frohnmayer,
s_alanet
From: Ben G. <s_a...@us...> - 2004-04-22 07:35:55
|
Update of /cvsroot/opentnl/tnl/zap In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10267/zap Modified Files: UIGame.cpp UIGame.h ZAP.vcproj Added Files: quickChat.cpp quickChat.h Log Message: Added a tribes-style quick chat function, accessible via v. Index: UIGame.h =================================================================== RCS file: /cvsroot/opentnl/tnl/zap/UIGame.h,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** UIGame.h 21 Apr 2004 22:40:43 -0000 1.2 --- UIGame.h 22 Apr 2004 07:27:43 -0000 1.3 *************** *** 31,34 **** --- 31,35 ---- #include "point.h" #include "gameConnection.h" + #include "quickChat.h" namespace Zap *************** *** 57,60 **** --- 58,62 ---- PlayMode, ChatMode, + VChatMode, }; enum ChatType { *************** *** 68,77 **** ChatType mCurrentChatType; ! char mChatBuffer[50]; ! U32 mChatCursorPos; ! bool mChatBlink; ! U32 mChatLastBlinkTime; ! bool mInScoreboardMode; public: GameUserInterface(); --- 70,80 ---- ChatType mCurrentChatType; ! char mChatBuffer[50]; ! U32 mChatCursorPos; ! bool mChatBlink; ! U32 mChatLastBlinkTime; ! bool mInScoreboardMode; + VChatHelper *mVChat; public: GameUserInterface(); --- NEW FILE: quickChat.cpp --- //----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #include "quickChat.h" #include "glutInclude.h" #include "gameType.h" namespace Zap { VChatHelper::VChatNode VChatHelper::mChatTree[] = { // Root node {0, ' ', true, "", ""}, {1, 'V', true, "Offense", ""}, {2, 'A', true, "Attack!", "Attack!"}, {2, 'W', true, "Wait for signal", "Wait for my signal to attack."}, {2, 'C', true, "Cease fire", "Cease fire!"}, {2, 'M', true, "Move out", "Move out."}, {2, 'R', true, "Retreat", "Retreat!"}, {2, 'H', true, "Hit deck", "Hit the deck!"}, {2, 'E', true, "Regroup", "Regroup."}, {2, 'V', true, "Cover me", "Cover me.."}, {2, 'G', true, "Going offense", "Going offense."}, {2, 'O', true, "Go on the offensive", "Go on the offensive."}, {2, 'J', true, "Capture the objective", "Capture the objective."}, {1, 'T', true, "Target", ""}, {2, 'A', true, "Target Acquired", "Target Acquired."}, {2, 'F', true, "Fire on my target", "Fire on my target."}, {2, 'N', true, "Target needed", "I need a target."}, {2, 'O', true, "Target out of range", "Target is out of range."}, {2, 'D', true, "Destroy Enemy Generator", "Destroy the enemy generator."}, {2, 'E', true, "Enemy Generator Destroyed", "Enemy generator is destroyed."}, {2, 'T', true, "Destroy Enemy Turret", "Destroy enemy turret."}, {2, 'S', true, "Enemy Turret Destroyed", "Enemy turret destroyed."}, {1, 'D', true, "Defense", ""}, {2, 'I', true, "Incoming Enemies", "Incoming enemies!"}, {2, 'A', true, "Attacked", "We are being attacked."}, {2, 'E', true, "Enemy Attacking Base", "The enemy is attacking our base."}, {2, 'N', true, "Need More Defense", "We need more defense."}, {2, 'T', true, "Base Taken", "Base is taken."}, {2, 'C', true, "Base Clear", "Base is secured."}, {2, 'Q', true, "Is Base Clear?", "Is our base clear?"}, {2, 'G', true, "Go On Defensive", "Go on the defensive."}, {2, 'D', true, "Defending Base", "Defending our base."}, {2, 'O', true, "Defend Our Base", "Defend our base."}, {1, 'F', true, "Flag", ""}, {2, 'G', true, "Flag gone", "Our flag is not in the base!"}, {2, 'E', true, "Enemy has flag", "The enemy has our flag!"}, {2, 'H', true, "Have enemy flag", "I have the enemy flag."}, {2, 'S', true, "Flag secure", "Our flag is secure."}, {2, 'R', true, "Return our flag", "Return our flag to base."}, {2, 'F', true, "Get enemy flag", "Get the enemy flag."}, {2, 'M', true, "Flag mined", "Our flag is mined."}, {2, 'C', true, "Clear mines", "Clear the mines from our flag."}, {2, 'D', true, "Mines cleared", "Mines have been cleared."}, {2, 'N', true, "Mine flag", "Mine the flag."}, {1, 'R', true, "Need", ""}, {2, 'R', true, "Need Repairs", "Need repairs."}, {2, 'A', true, "Need APC Pickup", "I need an APC pickup."}, {2, 'E', true, "Need Escort", "I need an escort back to base."}, {2, 'T', true, "Need Ammo", "Can anyone bring me some ammo?"}, {1, 'E', true, "Team", ""}, {2, 'W', true, "Watch Shooting", "Watch where your shooting!"}, {2, 'D', true, "Dont know", "I don't know."}, {2, 'Y', true, "Yes", "Yes."}, {2, 'N', true, "No", "No."}, {2, 'T', true, "Thanks", "Thanks."}, {2, 'A', true, "No Problem", "No Problem."}, {2, 'S', true, "Sorry", "Sorry."}, {2, 'Z', true, "Doh!", "Doh!"}, {2, 'O', true, "Oops!", "Oops!"}, {2, 'F', true, "Shazbot!", "Shazbot!"}, {2, 'Q', true, "Damnit!", "Damnit!"}, {2, 'C', true, "Ah Crap!", "Ah Crap!"}, {2, 'E', true, "Duh!", "Duh!"}, {2, 'X', true, "You moron!", "You moron!"}, {2, 'R', true, "Ready", "Ready."}, {2, 'B', true, "Belay order", "Belay order"}, {2, ' ', true, "Help!", "Help!"}, {1, 'S', true, "Incoming Enemies - Direction", ""}, {2, 'W', true, "Incoming North", "*** INCOMING NORTH ***"}, {2, 'A', true, "Incoming West", "*** INCOMING WEST ***"}, {2, 'S', true, "Incoming East", "*** INCOMING EAST ***"}, {2, 'Z', true, "Incoming South", "*** INCOMING SOUTH ***"}, {2, 'D', true, "Incoming HEAVIES", "*** INCOMING HEAVIES ***"}, {1, 'G', true, "Global", ""}, {2, 'Z', false, "Doh", "Doh!"}, {2, 'O', false, "Oops", "Oops!"}, {2, 'F', false, "Shazbot", "Shazbot!"}, {2, 'Q', false, "Damnit", "Damnit!"}, {2, 'C', false, "Crap", "Ah Crap!"}, {2, 'E', false, "Duh", "Duh."}, {2, 'X', false, "You moron!", "You moron!"}, {2, 'N', false, "No", "No."}, {2, 'Y', false, "Yes", "Yes."}, {2, 'D', false, "I don't know", "I don't know."}, {2, 'T', false, "Thanks", "Thanks."}, {2, 'A', false, "No Problem", "No Problemo."}, {2, 'H', false, "Hi", "Hi."}, {2, 'B', false, "Bye", "Bye!"}, {2, 'S', false, "Sorry", "Sorry."}, {2, 'W', false, "Whoohoo", "Woo-hoo!"}, {2, 'V', false, "Hmmmm...", "Hmmm..."}, {2, 'U', false, "Yeah!", "Yeah!"}, {2, 'R', false, "Rawr", "RAWR!"}, {1, 'R', true, "Reponses", ""}, {2, 'A', true, "Acknowledge", "Acknowledged."}, {2, 'Z', true, "Objective completed", "Objective completed."}, {2, 'I', true, "Unable to complete", "Unable to complete objective."}, {1, 'T', true, "Taunts", ""}, {2, 'Y', false, "Yoohoo!", "Yoohoo!"}, {2, 'H', false, "How'd THAT feel?", "How'd THAT feel?"}, {2, 'I', false, "I've had worse..." "I've had worse..."}, {2, 'M', false, "Missed me!", "Missed me!"}, {2, 'D', false, "Dance!", "Dance!"}, {2, 'C', false, "Come get some!", "Come get some!"}, // Terminate {0, ' ', false, "", ""} }; VChatHelper::VChatHelper() { mCurNode = &mChatTree[0]; mVisible = false; } void VChatHelper::render() { if(mVisible) { VChatNode *walk = mCurNode; U32 matchLevel = walk->depth + 1; walk++; S32 curPos = 600 - 20; const fontSize = 15; // First get to the end... while(walk->depth >= matchLevel) walk++; // Then draw bottom up... glColor3f(0.3, 1.0, 0.3); while(walk != mCurNode) { if(walk->depth == matchLevel) { UserInterface::drawStringf(20, curPos, fontSize, "%c - %s", walk->trigger, walk->caption); curPos -= fontSize + 4; } walk--; } // All done! } } void VChatHelper::show() { mCurNode = &mChatTree[0]; mVisible = true; } bool VChatHelper::isActive() { return mVisible; } void VChatHelper::processKey(U32 key) { // Escape... if(key == 27) { mVisible = false; return; } // Try to find a match if we can... // work in upper case... key = toupper(key); // Set up walk... VChatNode *walk = mCurNode; U32 matchLevel = walk->depth+1; walk++; // Iterate over anything at our desired depth or lower... while(walk->depth >= matchLevel) { // If it has the same key and depth... if(toupper(walk->trigger) == key && walk->depth == matchLevel) { // select it... mCurNode = walk; // If we're at a leaf (ie, next child down is higher or equal to us), then issue the chat and call it good... walk++; if(mCurNode->depth >= walk->depth) { GameType *gt = gClientGame->getGameType(); if(gt) gt->c2sSendChat(!mCurNode->teamOnly, mCurNode->msg); mVisible = false; return; } } walk++; } } }; Index: UIGame.cpp =================================================================== RCS file: /cvsroot/opentnl/tnl/zap/UIGame.cpp,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** UIGame.cpp 21 Apr 2004 22:40:42 -0000 1.5 --- UIGame.cpp 22 Apr 2004 07:27:27 -0000 1.6 *************** *** 53,56 **** --- 53,58 ---- for(U32 i = 0; i < 4; i++) mDisplayMessage[i][0] = 0; + + mVChat = new VChatHelper(); } *************** *** 126,129 **** --- 128,136 ---- glTranslatef(mMousePoint.x, mMousePoint.y, 0); + static U32 cursorSpin = 90; + cursorSpin++; + + glRotatef((cursorSpin % 720) * 0.9, 0, 0, 1); + glColor3f(1, 0, 0); glBegin(GL_LINE_LOOP); *************** *** 215,218 **** --- 222,228 ---- } #endif + + if(mVChat->isActive()) + mVChat->render(); } *************** *** 295,298 **** --- 305,313 ---- mCurrentMove.down = 0; break; + case 'v': + case 'V': + mVChat->show(); + mCurrentMode = VChatMode; + break; } } *************** *** 326,329 **** --- 341,351 ---- } } + else if(mCurrentMode == VChatMode) + { + mVChat->processKey(key); + + if(!mVChat->isActive()) + mCurrentMode = PlayMode; + } } --- NEW FILE: quickChat.h --- //----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _UIVCHAT_H_ #define _UIVCHAT_H_ #include "tnlNetBase.h" #include "UI.h" namespace Zap { class VChatHelper { private: struct VChatNode { U32 depth; U8 trigger; bool teamOnly; const char *caption; const char *msg; }; static VChatNode mChatTree[]; bool mVisible; VChatNode *mCurNode; public: VChatHelper(); void render(); void show(); bool isActive(); void processKey(U32 key); }; }; #endif Index: ZAP.vcproj =================================================================== RCS file: /cvsroot/opentnl/tnl/zap/ZAP.vcproj,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** ZAP.vcproj 20 Apr 2004 04:27:19 -0000 1.1 --- ZAP.vcproj 22 Apr 2004 07:27:43 -0000 1.2 *************** *** 213,216 **** --- 213,222 ---- </File> <File + RelativePath=".\quickChat.cpp"> + </File> + <File + RelativePath=".\quickChat.h"> + </File> + <File RelativePath=".\sfx.cpp"> </File> |