<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Example_GLSL_Code</title><link>https://sourceforge.net/p/openshader/wiki/Example_GLSL_Code/</link><description>Recent changes to Example_GLSL_Code</description><atom:link href="https://sourceforge.net/p/openshader/wiki/Example_GLSL_Code/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 20 Aug 2012 08:13:40 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/openshader/wiki/Example_GLSL_Code/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Example_GLSL_Code modified by Mark Marshall</title><link>https://sourceforge.net/p/openshader/wiki/Example_GLSL_Code/</link><description>&lt;pre&gt;--- v2
+++ v3
@@ -1,7 +1,7 @@
 It would be good if we could collect together a library of GLSL code that we would like our Shader to be able to process.  This should be helpful both in the design stage of the Shader and later on for testing.
 
 
-A very useful starting point is the [ShaderGen] program from 3dLabs.  The program only supports OpenGL 1.2, but is still very informative.
+A very useful starting point is the [ShaderGen](ShaderGen) program from 3dLabs.  The program only supports OpenGL 1.2, but is still very informative.
 
 A second source of small shader programs is the GLSL examples supplied with the mesa source code.
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Marshall</dc:creator><pubDate>Mon, 20 Aug 2012 08:13:40 -0000</pubDate><guid>https://sourceforge.nete021e767fac1fbbfbe612c664f1c45d6fe300208</guid></item><item><title>WikiPage Example_GLSL_Code modified by Mark Marshall</title><link>https://sourceforge.net/p/openshader/wiki/Example_GLSL_Code/</link><description>&lt;pre&gt;--- v1
+++ v2
@@ -1,7 +1,8 @@
 It would be good if we could collect together a library of GLSL code that we would like our Shader to be able to process.  This should be helpful both in the design stage of the Shader and later on for testing.
 
-Shader Gen
 
-A very useful starting point is the [ShaderGen] program from 3dLabs.
+A very useful starting point is the [ShaderGen] program from 3dLabs.  The program only supports OpenGL 1.2, but is still very informative.
+
+A second source of small shader programs is the GLSL examples supplied with the mesa source code.
 
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Marshall</dc:creator><pubDate>Mon, 20 Aug 2012 08:11:56 -0000</pubDate><guid>https://sourceforge.net6ea1b8a70781852360f5d9e745fc5a4c93e9fd1d</guid></item><item><title>WikiPage Example_GLSL_Code modified by Mark Marshall</title><link>https://sourceforge.net/p/openshader/wiki/Example_GLSL_Code/</link><description>It would be good if we could collect together a library of GLSL code that we would like our Shader to be able to process.  This should be helpful both in the design stage of the Shader and later on for testing.

Shader Gen

A very useful starting point is the [ShaderGen] program from 3dLabs.


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Marshall</dc:creator><pubDate>Mon, 20 Aug 2012 08:08:19 -0000</pubDate><guid>https://sourceforge.net7308dde11b0bfa0e1306cc22fbdb7ac3aa4f104e</guid></item></channel></rss>