I'm happy to announce the release of OpenSG 1.2. A long time in the making, it took us quite a while to get here. The main part of the work was restructuring, restyling and documenting the source code, which turned out to be a bigger task than we expected. Did we really write all the code? ;)
Apparently yes, and now it is documented, too. I can't say the documentation is finished, but it should be a lot more usable than it was. The Starter Guide has been integrated into the doxygen documentation, which allows you to link from the interface to the structural description and back.
We also added some more Tutorials and a commented example showing how to add new types to FieldContainers and how to add new FieldContainers. To also give you some new features we added new Chunks for Vertex and FragmentPrograms (using the ARB_vertex_program and ARB_fragment_program extensions). It's just the first step into the realm of programmable graphics, but it's the beginning of a long and interesting road we're plannung to travel.
Visit www.opensg.org for information and download instructions.
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