I'm happy to announce the release of OpenSG 1.2. A long time in the
making, it took us quite a while to get here. The main part of the work
was restructuring, restyling and documenting the source code, which
turned out to be a bigger task than we expected. Did we really write all
the code? ;)
Apparently yes, and now it is documented, too. I can't say the
documentation is finished, but it should be a lot more usable than it
was. The Starter Guide has been integrated into the doxygen
documentation, which allows you to link from the interface to the
structural description and back.
We also added some more Tutorials and a commented example showing how to
add new types to FieldContainers and how to add new FieldContainers. To
also give you some new features we added new Chunks for Vertex and
FragmentPrograms (using the ARB_vertex_program and ARB_fragment_program
extensions). It's just the first step into the realm of programmable
graphics, but it's the beginning of a long and interesting road we're
plannung to travel.
Visit http://www.opensg.org for information and download instructions.
-- Dirk Reiners OpenSG Forum dirk@...=20
-- The OpenSG Open Source Scenegraph: http://www.opensg.org
-- Announcements: http://lists.sf.net/lists/listinfo/opensg-announce
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