From: Dirk R. <re...@ig...> - 2001-11-06 21:30:59
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Dear subscribers, this is the first installment of the OpenSG Newsletter. After 1.0 we took a little time off (or rather got back to our other duties ;), so that this letter is a little later than expected, and doesn't contain as much finished news, but more about work in progress. I hope you find it interesting nonetheless. Style Cleanup ============= We decided to do the code cleanup now and not postpone it until 1.1. Thus everybody's busy reformatting the exisiting code to conform to our style guide, which can be viewed at http://opensg.sourceforge.net/cgi-bin/twiki/view/Main/StyleGuide. It's a dirty job, but at some point you just gotta do it. Navigator ========= The new navigator is nearing completion. It will feature a standard virtual trackball and in addition a fly mode to fly through larger models. We'll also throw in something similar to the standard first person shooter mode, but that will need a little support from the window system. We'll se that turns out. It will be available standalone and will also replace the old Trackball in the SimpleSceneManager. Particles ========= The first steps of a particle node are done. The particle node will render multiple viewer-aligned quads specified by position, color and size. The first application is visualising molecules, but other uses are obvious when looking at any current game. Text ==== I've seen some images of OpenSG-based text. It is still pretty early, but we're optimisitic to get in it soon. It is going to be based on Freetype, and thus will be able to read any Truetype font. More about that in the next news. That's it for now, hope to see you again next week. Until then, keep on coding. Yours The OpenSG Team -- -- -- Dirk Reiners OpenSG Forum di...@op... -- The OpenSG Open Source Scenegraph: http://www.opensg.org -- Announcements: http://lists.sf.net/lists/listinfo/opensg-announce |