From: Marcus L. <ma...@ya...> - 2006-11-09 08:31:38
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Juhana Sadeharju wrote: > I would like to have support for www.niftools.org stuff. > The NIF format is a scenegraph format used by Gamebryo/Netimmerse > engine. The game Oblivion uses it -- meaning that one has > immediately an access to thousands of game quality models, > including the rigged humans and animals. > I'd would think the content is pretty safely licensed/copyrighted by Bethesda? > Basically I'm not up to one object of tens millions triangles like > most of you, but I'm up to a large scenery of millions of objects > with fine detail. I don't know other way for achieving that with > moderate price than buying, e.g., the Oblivion game. Oblivion uses SpeedTree for the vegetation, which is a separate lib and thus has it's own separate data format which not stored in Gamebryo's NIF-files. SpeedTree is commercial though, but it would be quite easy to write a node for integration with OpenSG if one had access to the API. Cheers, /Marcus |