changed: cxx 17 now the default
changed: silence cmake
changed: build system cleanup
changed: don't build openexr fileio with cxx 17 active (throw issues)
changed: set __cplusplus correctly for vs2017 and up
changed: glew find issues
changed: option (env var) to not resolve inlines during loading
fixed: win cxx 17 build issues
fixed: remove boost dependency from atomic ops
changed: small cmake fixes
changed: c++17 updates
changed: set __cplusplus correctly for vs2017 and up
fixed: auto_ptr -> unique_ptr
fixed: auto_ptr -> unique_ptr
fixed: compile issue
fixed: typo
changed: preserve project header files
fixed: wrong boost api setup if OSG_WIN_VERSION not set
fixed: osgconfig vs2017 issues
changed: bumped win version to 0x0601
added: avx/abi6 options
fixed: gcc8/abi/sse issues
fixed: gcc8 compile issues
changed: disable boost std::atomic use by default
changed: allow external projects to not require OpenGL
changed: gcc8 base update
changed: deactivate old ios find boost code
Make MultiProperty chunks use base class slots
Remove example computeshader6
Add ClusterShadingStage
Add support for R, RG pixel formats
Adjust examples for MultiLight changes
Add additional MultiLight parameters
Add base classes for ShaderStorageBuffer and UniformBuffer objects.
Allow ShaderStorageBufferObjRefChunk to refer to OpenSG or OpenGL objects
Revert "Use correct id in GL calls."
Use correct id in GL calls.
Fix GL version comparison constants
Use std::size_t for loop counters
Make _numTypes member static and avoid in-class non-static initializer
Extend ComputeShaderAlgorithm
Update handling of arrays in SSBO and change de...
Add alignOffest helper function
Add enum for AutoExposureMode values
Add MultiProperty* and MultiLightChunk and exam...
Add equality comparision with tolerance for Line
Add additional intersect and transform variants...
Add LiSPSM Technique and helper types.
Add helper to access point along line at given ...
Add projection abstraction classes.
Add view abstraction class.
Add accessors for corners and planes of Box and...
Add build option OSG_WINDOWS_LINK_OPTIMIZE
fixed: don't try to find opensg libraries if OS...
Add support for cubemap array textures
Add function to set matrix columns
Use float (instead of double) literals in matri...
Add orthogonal projection matrix generator func...
Add perspective projection matrix generator fun...
Add infinite perspective projection matrix gene...
Add LookAt matrix generator functions for OpenG...
Move computation after argument check
Add examles shader.cpp and phongshaderwithglmat...
fixed: allow external projects to not use OpenS...
fixed: clone property while creating single ind...
Change Int Statistics to use Int64
changed: fixed python bindings
changed: updated support build
changed: base class updates
Re-order Ptr declarations in OSG_GEN_CONTAINER_...
Expose some internal OSG::WinThreadBase members...
change: osg include statement to ""
fcd2code: Use explicit to-string conversion for...
fcd2code: Use OS-independent path separators
fcd2code: Disable exception specifier warning w...
fcd2code: Add reinterpret_cast for container in...
fcd2code: Write template using UTF-8 encoding (...
fixed: compile issues tests linux (-Wshadow)
fixed: compile issues linux (-Wshadow)
fixed: include issue
fixed: more test compile issues (-Wshadow)
Add support for AntTweakBar to build
added: missing arb_texture_rg defines
fixed: vs2015 build
changed: some clean-up, check if most of these ...
fixed: win vs2015 build
added: boost no cmake config
fixed: support OSG2 libnames on external projects
Make assignment operator accessible.
Fix use of C++11'ism
Fix use of C++11 only nullptr
Set collada namespace defines also for non-supp...
Add CallbackAlgorithmForeground
Avoid dragging in using namespace into headers
Add HDR2Stage
Add uniform block support to SimpleSHLChunk
Fix wrong type name in CSM data files
Dereference OSG_GLOBAL_LIB twice
Fix accidentially changed file permissions.
Add support for Shader Storage Buffer Objects