The project openRTSS has been launched and is in planning phase.
Here is some early information about the concepts:
Team of players fight for domination over a world map, with one player in each time playing the game as an RTS, and his teammates as an FPS.
The engine will be comprised of two parts:
(1) A C++ Codebase, for core engine functions such as Networking/Rendering/Python Wrapper.
(2) A Python Codebase, for game logics implementation.
The engine will be showcasing a re-implementation of the original Savage, but the wider aim is to provide an easy to use platform for people interested in producing their very own RTSS game.
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