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OpenRPG Development kit and libraries / News: Recent posts

OpenRPG-GDE Project Repository Converted from CVS to SVN

The OpenRPG-GDE Project repository has been converted from CVS to SVN. CVS will no longer be worked on.

This project is also a potential merger into stick2xyz, a project that should become capable of on-the-fly rendering.

Finally, Chad (exodist) has given me permission to take over this project completely. I have decided not to change any of the code in SVN at the moment, noting that this project might merge with stick2xyz.

Posted by Kevin McBride 2007-10-21

New Assembly Developer

Kevin McBride, an assembly programmer, has come onboard to assist with the development of OpenRPG.

"I appreciate being given the privilege to join the OpenRPG developer team. I will write x86 assembly code that will make OpenRPG run optimally on Intel processors. Once I have picked up the knowledge on the ia64 architexture, I will write code for the ia64 architexture as well."

Posted by Chad Granum 2005-09-03

Back in action

I have finals next week, but I was able to squeez in some activity.
Currently the code has been imported into the 'Source' module on cvs, only c++ so far. it actually compiles too :-D
new updated documentation is in the Documentation module.
a few new devlopers are joining the project as well.

Posted by Chad Granum 2005-06-15

delays

I have been delayed in working additionally on this project, I am a month away from earning my AA in CIS computer programming, combine this with 2 jobs and a third side job and my time is limited, I intend to resume work in late june when things calm down, in the mean time I do intend to welcome any additional ideas or developers interested in the project.

Posted by Chad Granum 2005-05-19

OpenRPG Not Dead!

We have gone through several months of inactivity due mostly to classes and busy developers, but we are going to overhaul our codebase and kick out lazy/inactive developers and get some stuff pumped out here.

Posted by Chad Granum 2004-12-12

security hole found

the BluePrint interface requires all blueprints to have a meathod that is automatically called when a blueprint object is recieved, someone could make a new object implementing the interface with code to wipe a harddrive or potentially worse things when the meathod is called. it will be changed.

Posted by Chad Granum 2004-08-06

Alpha versions of RPGMap and RPGUniversal released

The initial releases of our RPGUniversal and RPGMap packages have been put up for download, they are reasonably fleshed out, but not yet complete. These are 2 of many building blocks needed to create the foundation of an RPG engine.

Posted by Chad Granum 2004-07-11

Problem with last release

There was a bug in the last release of OpenRPG-gde, somehow we managed to break cross platform compatibility (yes in java :-P) it works fine under linux, but in windows you get a blank screen. this will be fixed in the next release

Posted by Chad Granum 2004-06-06

Game Engine Alpha-04.05.30 available

you can now download Alpha-04.05.30 of the 2d Game Engine

Posted by Anonymous 2004-05-30

Homepage up

Our Homepage is now available at http://openrpg-gde.sourceforge.net/ it is nothing special, but you get some screenshots :-)

Posted by Anonymous 2004-05-29

Project up and running

The first compileable version has been posted in the files section, you can download code or binaries, it is written in java so it does not matter what system you are on as long as you have the javaVM

Posted by Anonymous 2004-05-26