From: Kevin M. <gar...@us...> - 2005-09-01 04:31:51
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Update of /cvsroot/openrpg-gde/Source/Source3D/Utility In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1381/Source/Source3D/Utility Modified Files: RangeUtils.c Log Message: Fixed 'if' statements and changed comments to ANSI C-style. Index: RangeUtils.c =================================================================== RCS file: /cvsroot/openrpg-gde/Source/Source3D/Utility/RangeUtils.c,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** RangeUtils.c 30 Aug 2005 09:40:12 -0000 1.1 --- RangeUtils.c 1 Sep 2005 04:31:42 -0000 1.2 *************** *** 23,27 **** for (i = 0; i < 3; i++) { ! if (Check[i]) out *= (Range[i][1] - Range[i][0]); } return out; --- 23,28 ---- for (i = 0; i < 3; i++) { ! if (Check[i]) ! out *= (Range[i][1] - Range[i][0]); } return out; *************** *** 48,52 **** out[I] = new int[2]; }*/ ! //Give each axis high and low values the value of the first vertex's axis as a starting point out[0][0] = A[0]; out[0][1] = A[0]; --- 49,53 ---- out[I] = new int[2]; }*/ ! /* Give each axis high and low values the value of the first vertex's axis as a starting point */ out[0][0] = A[0]; out[0][1] = A[0]; *************** *** 56,71 **** out[2][1] = A[2]; ! //Make an array for less redundant code below. temp[0] = B; temp[1] = C; temp[2] = D; ! //Find the largest and smallest value along each axis ! for (I = 0; I < 3; I++) //Axis { ! for (J = 0; J < 3; J++) //Vertex { ! if (temp[J][I] > out[I][0]) out[I][1] = temp[J][I]; ! if (temp[J][I] < out[I][1]) out[I][0] = temp[J][I]; } } --- 57,75 ---- out[2][1] = A[2]; ! /* Make an array for less redundant code below. */ temp[0] = B; temp[1] = C; temp[2] = D; ! /* Find the largest and smallest value along each axis */ ! for (I = 0; I < 3; I++) /* Axis */ { ! for (J = 0; J < 3; J++) /* Vertex */ { ! /**/ ! if (temp[J][I] > out[I][0]) ! out[I][1] = temp[J][I]; ! if (temp[J][I] < out[I][1]) ! out[I][0] = temp[J][I]; } } |