From: Wes C. <wcr...@co...> - 2017-02-17 00:51:03
|
It'll be interesting to find out if that is even possible with the sim engine. From what I recall the nose cone has to be representable by a mathematical function and therefore not an abstract shape or spline. But I don't profess to have the best recall ever, and no time to double check. Wes On Thu, Feb 16, 2017 at 5:26 PM, Kingsley, Dennis <dki...@dr...> wrote: > I have been looking into importing a profile curve for nose cones for the > last week. Also adding spherical tips to existing generated nosecones. I > may have a prototype by the end of the week. > Dennis > Sent from my iPhone > > On Feb 16, 2017, at 6:14 PM, K' Tesh <kt...@ho...> wrote: > > > Have you tried something like Sketchup or a CAD package? > > > No, I don't have either program, and I'm trying to create better sims of > nosecones in OR. > > > > > I've always managed to get close enough by using the setting options > that > are there and using my eyeball. One thing that has helped me is to ensure > that the zoom on the screen is providing a 1:1 ratio to the real world and > then comparing the cone by holding it up to the profile view on the screen. > > This doesn't work very well when the nosecone is longer than the screen is > wide. > > Also, I've got these annoying bulges where the forward portion of the > nosecone (typically hemispherical) meets up with the ogive portion of the > back of it. > > If we could import a shape, that should eliminate that kind of odd > appearance. > > Looking at Wikipedia, I found that E = radius/(1/2 diameter of > cylinder)... so if the cylinder is 200mm in diameter, and the radius is > 120mm, the curve (E) is 120/100 = 1.2 > > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! https://urldefense.proofpoint. > com/v2/url?u=http-3A__sdm.link_slashdot&d=DwICAg&c= > lPSrKxmr9G9WwiUkGOr8-w&r=CXAR7u9Z5s1S92H7oxgb2_xJorVEb_ > nKonA033x3zyY&m=gBPICj_9tUyc-hrPQ3dqUHvDait-nFq6jUSsyyb2J5M&s=VhirCve_ > I7sxR2d7wuCbGC3tXBDqvG0-9GeeL3tEkZE&e= > > _______________________________________________ > Openrocket-devel mailing list > Ope...@li... > https://urldefense.proofpoint.com/v2/url?u=https-3A__lists. > sourceforge.net_lists_listinfo_openrocket-2Ddevel&d= > DwICAg&c=lPSrKxmr9G9WwiUkGOr8-w&r=CXAR7u9Z5s1S92H7oxgb2_ > xJorVEb_nKonA033x3zyY&m=gBPICj_9tUyc-hrPQ3dqUHvDait- > nFq6jUSsyyb2J5M&s=M2kx7v7-G3TDFshLpysRaQj4xNd5OOd03vRAwH28Hh4&e= > > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > Openrocket-devel mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/openrocket-devel > > |