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OpenRM Scene Graph 1.5.0 implements parallel rendering

OpenRM is a 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, text, and image-based data. New in OpenRM Scene Graph 1.5.0 is direct support for distributed memory parallel rendering when combined with Chromium (chromium.sourceforge.net). This significant work is intended to be used by developers who need the utmost in parallel application performance, and is designed to drive extremely high resolution tiled displays in a distributed memory environment. The "parallel OpenRM" is built to be completely independent of all parallel programming frameworks, so developers can choose MPI, PVM, etc. to build parallel applications and still benefit from a parallel scene graph.

Posted by E. Wes Bethel 2003-07-28

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