From: Henti S. <he...@is...> - 2000-01-24 05:36:00
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> <RANT> > Yah, but he SERIOUSLY needs to alter his configuration.. Look at the > List-Id header! The List-Id header is not at all suitable for procmail, > so I will have to do things by hand with the Sneder header (which GREATLY > complicates things with procmail...) > </RANT> *smile* ... anybody wanna have a go at telling me how to fix it ;P I'll go fix it now :) > > What we need: > > > > 1) Textures > > AOL. yes ... we hate them to .. but what do they have to do with textures ? > > 2) Models > > > > Models are a bit harder. TO have a usable game we need a player model, > > models for all the weapons, both 'in hand' and 'on the floor', models for > > the ammunition 'in flight', models for the ammo packs, models for keys and > > armor and misc objects, and models for monsters. > > The ammo pack models are pretty easy. => I'd _REALLY_ like right/left > handed weapons ala quake2/3 personally. I'd really like to make the > player model as close to Id's as possible for reasons of skin > compatibility. We can try .... > > 3) Maps > > > > There are *loads* of maps out there. The only problem is that many of > > them are not intended for commericial use. See the next section: > > Obviously we need a couple DM maps. TF would be nifty too. And I think a > single player episode or two would be a good thing. > Henti |