From: Joseph C. <kng...@de...> - 2000-01-24 04:18:44
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On Sun, Jan 23, 2000 at 09:41:07PM +0000, Jules Bean wrote: > Briefly, kudos to Henti for setting this up. I'm convinced the whole GPL > quake effort has enough momentum behind it to make cool things happen > now... <RANT> Yah, but he SERIOUSLY needs to alter his configuration.. Look at the List-Id header! The List-Id header is not at all suitable for procmail, so I will have to do things by hand with the Sneder header (which GREATLY complicates things with procmail...) </RANT> > What we need: >=20 > 1) Textures AOL. > 2) Models >=20 > Models are a bit harder. TO have a usable game we need a player model, > models for all the weapons, both 'in hand' and 'on the floor', models for > the ammunition 'in flight', models for the ammo packs, models for keys and > armor and misc objects, and models for monsters. The ammo pack models are pretty easy. =3D> I'd _REALLY_ like right/left handed weapons ala quake2/3 personally. I'd really like to make the player model as close to Id's as possible for reasons of skin compatibility. > 3) Maps >=20 > There are *loads* of maps out there. The only problem is that many of > them are not intended for commericial use. See the next section: Obviously we need a couple DM maps. TF would be nifty too. And I think a single player episode or two would be a good thing. It'd be nifty if server-side bots could be done for a Q3A sort of effect. --=20 Joseph Carter <kng...@de...> Debian Linux developer http://tank.debian.net GnuPG key pub 1024D/DCF9DAB3 sub 2048g/3F9C2A43 http://www.debian.org 20F6 2261 F185 7A3E 79FC 44F9 8FF7 D7A3 DCF9 DAB3 Indifference will certainly be the downfall of mankind, but who cares? |