From: Jason_Nelson <jas...@em...> - 2000-01-24 02:06:48
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Textures - we should try to collect as many one to one mapping textures for free textures to id textures as possible. Ideally, a web page with all shareware (to start) id textures could be created , so one could see what the id texture looks like, then submit or suggest an equivalent GPL replacement. This allows direct viewing of progress in complete free replacements, and eventually allow distribution of maps that once relied on non free textures. Models - I have backpack, armor, and gib2 models, as well as g_ and v_ models for double barreld shotgun and rocket launcher that I've created from scratch to look similar to the id models. They aren't a perfect poly to poly mapping, and as a matter of fact don't look exactly identical, but they work in game, and look quite similar. They would all need to be skinned, as all of them have id skins pasted on right now so I could see how close my model looks to id's. In particular, both v_models need the muzzle flash added. Sounds - can't help here. GFX - we'll need gpl replacements of all the gfx elements, can we get these from TC authors? (It seems that these elements were often the first added) ----- Original Message ----- From: Jules Bean <jm...@he...> To: <ope...@li...> Sent: Sunday, January 23, 2000 1:41 PM Subject: [Openquartz-general] Free resources: what's out there, what we need > Hi guys! > > Briefly, kudos to Henti for setting this up. I'm convinced the whole GPL > quake effort has enough momentum behind it to make cool things happen > now... > > What we need: > > 1) Textures > > As a first start, we only need a usable set of textures to get us going > with some simple levels. That's not going to be a problem - there are > loads of free textures around. The paroxysm project has a texture WAD > which I've looked at briefly, and it's pretty cool. > > http://www.planetquake.com/paroxysm > > Also, there's the free textures page mentioned by cptnapalam earlier: > > http://graphtallica.ingava.com > > the former is GPL'ed, the latter gives us full permission to do anything > with! > > > 2) Models > > Models are a bit harder. TO have a usable game we need a player model, > models for all the weapons, both 'in hand' and 'on the floor', models for > the ammunition 'in flight', models for the ammo packs, models for keys and > armor and misc objects, and models for monsters. > > Paroxysm gives us most of the weapons stuff (we need to talk to the author > to find out what he uses of Id's: I've briefly played paroxysm, and it > seems that he uses their grenade model, but not much else) > > A great model project is this one: > > http://www.planetquake.com/simitar/model.html > > I haven't downloaded many models, but the one I did - 'Male' which comes > down as humanoid.zip, is free for unrestricted distribution, and we could > use for now as the player model. > > There are some possibilities there for monster models too. > > http://www.planetquake.com/q2pmp/hostings/evilb/ > > has some models, with no licenses. Conceivably he could be persuaded to > license them freely or GPL them. > > There are loads of monster models in the 'idganes2' directory of your > local cdrom.com mirror. (see below for more) > > > 3) Maps > > There are *loads* of maps out there. The only problem is that many of > them are not intended for commericial use. See the next section: > > > The Way Forward (tm) > > Head over to your local mirror of cdrom.com. According to the file I have > here, the list of mirrors is: > > *** Pennsylvania ftp.epix.net/pub/idgames2/ *** > *** New York ftp.gamers.org/pub/games/idgames2/ *** > *** UK sunsite.doc.ic.ac.uk/packages/idgames2/ *** > *** ftp.compulink.co.uk/pub/games/id/quake/ *** > *** Netherlands ftp.mirror.nl/pub/mirror/idgames2/ *** > *** Germany ftp.gigabell.net/pub/Games/idgames/quake/ *** > *** Sweden ftp.sunet.se/pub/pc/games/idgames2/ *** > *** Finland ftp.sci.fi/pub/idgames2/ *** > *** Switzerland ftp.datacomm.ch/pub/idgames2/ *** > *** Poland ftp.task.gda.pl/pub/games/idgames2/ *** > *** Portugal ftp.telepac.pt/pub/idgames2/ *** > *** Brazil ftp.iis.com.br/pub/mirror/Quake/ *** > *** Australia ftp.powerup.com.au/pub/idgames2/ Brisbane *** > *** mirror.aarnet.edu.au/pub/idgames2/ Queensland *** > > or there's a web interface at: > > http://files.gameaholic.com/idgames.d/quake/ > > There's a HUGE amount of stuff there. Easily enough for us to acheive our > goals. Unfortunately, very little of it is freely enough licensed for our > purposes. Fortunately, the authors mostly sound like reasonable people. > > [I appreciate that many of you probably already knew about this. But > remember, I'm totally new to the quake world] > > So what we need to do, I think, is write to some of these people, and get > their permission to use their work. Which means they must either license > it freely (in the sense of, without restriction), or they must license it > under the GPL. However, that is a letter which needs to be carefully > written. It's important to strike the right balance between the > dangerous extremes of 1) appearing to be sponging off their hard work and > wanting something for nothing and 2) rabbitting on about free software so > they begin to wonder if we're religious nuts. > > I'm prepared to have a go at writing this letter, (but not tonight, I'm > too tired to get it right). But whoever does it, it better be someone > capable of being fairly tactful. > > The other thing I think we should do is announce our call for GPL'ed > models, textures and maps on various of the quake communities sites. > www.planetquake.com is apparently one - maybe someone else here knows more > about which places are still active. > > There's some really cool stuff out there. It's going to be a mammoth job > sorting and packaging it all up :-) Of course, we don't need to do that. > But we want to sort and package enough up to make (1) a playable GPL game > and eventually (2) a replacement for pak{0,1}.pak. > > Jules > > /----------------+-------------------------------+---------------------\ > | Jelibean aka | ju...@je... | 6 Evelyn Rd | > | Jules aka | ju...@de... | Richmond, Surrey | > | Julian Bean | jm...@he... | TW9 2TF *UK* | > +----------------+-------------------------------+---------------------+ > | War doesn't demonstrate who's right... just who's left. | > | When privacy is outlawed... only the outlaws have privacy. | > \----------------------------------------------------------------------/ > > > > > > > _______________________________________________ > Openquartz-general mailing list > Ope...@li... > http://lists.sourceforge.net/mailman/listinfo/openquartz-general > |