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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to HowToDesign</title><link>https://sourceforge.net/p/openpatrician/wikimig/HowToDesign/</link><description>Recent changes to HowToDesign</description><atom:link href="https://sourceforge.net/p/openpatrician/wikimig/HowToDesign/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 04 Nov 2014 18:09:56 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/openpatrician/wikimig/HowToDesign/feed" rel="self" type="application/rss+xml"/><item><title>HowToDesign modified by Sahits GmbH</title><link>https://sourceforge.net/p/openpatrician/wikimig/HowToDesign/</link><description>&lt;div class="markdown_content"&gt;&lt;h1 id="how-tos-for-design"&gt;How Tos for Design&lt;/h1&gt;
&lt;h2 id="creating-sprites"&gt;Creating Sprites&lt;/h2&gt;
&lt;p&gt;Base for creating a sprite is a set of rendered images from an animation. To do this the &lt;a class="" href="http://registry.gimp.org/node/20943" rel="nofollow"&gt;Sprite-Sheet&lt;/a&gt; Gimp plugin is required. Store the *.scm file in your gimp script folder (e.g. ${user.home}/.gimp-2.8/scripts.&lt;br /&gt;
Open Gimp and under file-&amp;gt;Open as Layer select all the images that should end up in the sprite. The bottom layer will become the first image in the sprite.&lt;br /&gt;
Now select from Filters-&amp;gt;Sprite-Sheet Create from layer and store the resulting image as png file.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sahits GmbH</dc:creator><pubDate>Tue, 04 Nov 2014 18:09:56 -0000</pubDate><guid>https://sourceforge.net39975173a31b672af7e7d1637332445d2e822661</guid></item></channel></rss>