|
From: Jason W. <ube...@gm...> - 2014-04-21 18:21:36
|
Speaker, We are always looking for new blood^W help. The best place to actually get in touch with the active devs is on the irc channel. If you point your favorite IRC client at irc.slashnet.net and join #openparsec. Hop in there and declare yourself. I'm sure someone will throw some tasks your way. -- Jason On Mon, Apr 21, 2014 at 3:53 AM, Laszlo Menczel <las...@gm...>wrote: > Hi, > > My name is Laszlo Menczel (aka Speaker). I have some experience in FPS > game programming as I have been working on the modification/enhancement of > the Quake3 engine for a couple of years. Since the last Quake3 project I > was working on (Q3reloaded) became defunct I am free to take part in other > programming projects. I have found your Open Parsec project and I think it > is very interesting. If possible I would like to join the development team > as a programmer. I also have some skills in making textures, so I may be > able to contribute to that part of the game as well. > > If you think that my contribution could be useful please, contact me using > the following e-mail address: > > las...@gm... > > Best regards, > > Speaker > > > ------------------------------------------------------------------------------ > Start Your Social Network Today - Download eXo Platform > Build your Enterprise Intranet with eXo Platform Software > Java Based Open Source Intranet - Social, Extensible, Cloud Ready > Get Started Now And Turn Your Intranet Into A Collaboration Platform > http://p.sf.net/sfu/ExoPlatform > _______________________________________________ > Openparsec-devel mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/openparsec-devel > > |