From: Aaron M. <ma...@aa...> - 2012-10-23 17:59:42
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 10/22/2012 10:00 PM, Robert Palmer wrote: > When you speak of the parsec datafiles, are you referring to the > sounds, models, and everything else used by the game? Those can be > extracted from the client by going into the game, opening the > console using the "~" key and then typing in a series of commands. > The basis for doing so was described in a tutorial.txt file (the > section labled as "2. EXTRACTING THE DATA PACKAGES") located > somewhere in a docs folder on the sourceforge site, but I'll go > ahead and put the tutorial.txt in this email. > > If you're talking about a different set of data files, then I > apologize for wasting your time. XD I'll see if I can browse around > for the talk slides you mentioned. > [...] All the data files used by Parsec are stored in the package > files called pscdata0.dat, pscdata2.dat and pscdata3.dat > (pscdata1.dat only contains the splashscreen image). [...] I could not find any pscdata*.dat files in the repository. The whole trunk is about 60 MB in size. So I think the media ressources are located elsewhere. The game client itself is not downloadable from the sf.net page (or I did not found it?). So in order to extract the mediadata and make it downloadable for everyone who is working with the source version of the game, we need the original game i guess? By the way: Is someone working on the website or the trac? Both is not reachable right now. Aaron -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.19 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://www.enigmail.net/ iEYEARECAAYFAlCG2wUACgkQy44tus2TzneHWgCdH1G8c8+Eg6HjRAR+QMndgQZd T5wAn32tdMjcQeSM6ZWVP1E/T7CfnROz =lHF/ -----END PGP SIGNATURE----- |