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From: Manuel B. <man...@gm...> - 2025-09-26 21:18:12
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Hi all, Soon: see the announcement on our website: http://openmsx.org/ - in the meantime, you can get it from the Releases part of GitHub: https://github.com/openMSX/openMSX/releases/tag/RELEASE_21_0 -- Grtjs, Manuel PS: MSX FOR EVER! (Questions?http://faq.msxnet.org/ ) PPS: Visit my homepage athttp://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2024-09-22 10:39:32
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Hi all, See the announcement on our website: http://openmsx.org/ -- Grtjs, Manuel PS: MSX FOR EVER! (Questions?http://faq.msxnet.org/ ) PPS: Visit my homepage athttp://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2023-09-03 10:38:52
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Hi all, See the announcement on our website: http://openmsx.org/ -- Grtjs, Manuel PS: MSX FOR EVER! (Questions?http://faq.msxnet.org/ ) PPS: Visit my homepage athttp://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2023-07-25 21:08:19
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Hi all, See the announcement on our website: http://openmsx.org/ Will be updated later when I get the Windows binaries :) -- Grtjs, Manuel PS: MSX FOR EVER! (Questions?http://faq.msxnet.org/ ) PPS: Visit my homepage athttp://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2023-06-28 07:41:08
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Hi all, We're planning to release soon. If there's anything you need to push, do it now or wait until after the release. I'd there's any issue you think is critical to fix, please let me know a.s.a.p. Draft release notes are on GitHub, review much appreciated. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions?http://faq.msxnet.org/ ) PPS: Visit my homepage athttp://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2022-06-12 14:40:40
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Hi all, There will soon be an announcement on our website: http://openmsx.org/ Currently waiting for all binaries to have been built. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions?http://faq.msxnet.org/ ) PPS: Visit my homepage athttp://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2021-05-18 20:44:08
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Hi all, There will soon be an announcement on our website: http://openmsx.org/ Currently waiting for all binaries to have been built. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2020-08-25 22:40:41
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Hi all, There will soon be an announcement on our website: http://openmsx.org/ Currently waiting for all binaries to have been built. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2018-12-08 23:29:46
|
Hi all, There will soon be an announcement on our website: http://openmsx.org/ Currently waiting for all binaries to have been built. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2017-08-03 13:14:34
|
Hi all, There will soon be an announcement on our website: http://openmsx.org/ Currently waiting for all binaries to have been built. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <ma...@ms...> - 2016-07-31 20:11:04
|
Hi all, There will soon be an announcement on our website: http://openmsx.org/ -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <ma...@ms...> - 2015-09-16 09:35:05
|
Hi all, Please see the announcement on our website: http://openmsx.org/ -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <ma...@ms...> - 2015-06-27 21:31:19
|
Hi all, I just put the following news on our website: As some core openMSX developers felt uncomfortable at SourceForge.net given the recent events [1], we decided to say goodbye to them after 14 years. So far we have moved our code and tickets to GitHub and our website to private hosting. With that, please update your git clones and links to our website! Our GitHub project page (where you can find the code and the ticket system) is at https://github.com/openMSX/ and the official URL of our web site is now http://openmsx.org/. The coming weeks we will see if and how we will move the rest of our stuff off of SourceForge.net. [1] http://arstechnica.com/information-technology/2015/05/sourceforge-grabs-gimp-for-windows-account-wraps-installer-in-bundle-pushing-adware/ -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <ma...@ms...> - 2014-11-10 19:21:17
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Hi all, We just released openMSX 0.11.0! openMSX 0.11.0—NotOneButDoubleOne—brings you the following important new features: VDP access timing now also for MSX1 modes (corruption with too fast VRAM access will be visible now), implementation of most defailed differences between all used VDP chips and emulation of MegaFlashROM SCC+ SD. On top of that, there are some important (long standing) bug fixes, like the proper implementation of envelopes for MSX-AUDIO, fixing for example "Copy is Crime" by Impact. And last but not least, a lot of work was done under the bonnet, giving you even better performance and preparations for the future. Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. We only made some minor improvements to it this time. Please read the release notes for details of the openMSX changes: http://sourceforge.net/projects/openmsx/files/openmsx/0.11.0/README_release-notes.txt/view -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <ma...@ms...> - 2014-05-01 20:04:58
|
Hi all, The developers are happy to announce the release of openMSX 0.10.1! Here's the news post: openMSX 0.10.1—StillNotOneToo—mostly fixes mostly bugs we introduced with 0.10.0 or were already present for a bit longer... sorry for those, but most should be fixed now :) There are also some small but nice additions, like much extended MIDI support on Mac (thanks Grauw!), support for harddisk images in the OSD menu and more fine grained control in which slots carts and extensions will end up. Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. Again, we actually made some improvements to it this time, mostly more code cleanups to enable quite some bug fixes (mainly in the settings tab), but also some features, like ability to change cartridges at run time and support for hard disks. Please read the release notes for details. Note that at this moment, we are still preparing Windows and Mac binaries. They will be online very soon! -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: Manuel B. <man...@gm...> - 2014-01-06 10:57:34
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Hi, We released openMSX 0.10.0! openMSX 0.10.0—StillNotOne—adds many larger and smaller features, but most outstanding are: cycle accurate VDP command engine timing, an Android port, subdirectory support for dir-as-disk and Neos MA-20 support. These features meant a lot of work was done in practically all parts of the code, but at the same time we also freshened up much of the code using many of the new C++11 language features. All in all, it was time to release this stuff officially... Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. We actually made some improvements to it this time, mostly code cleanups to make it easier to help us with this subproject, but also some small features, like ability to set up multiple IPS files, control video source and disable sprite settings and DMK support in the file filters, next to some smaller bug fixes. Please read the release notes for details. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
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From: SourceForge.net <no...@so...> - 2013-01-07 16:17:35
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The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Great to hear that! That first command should do it. But you will have to have the fake joystick plugged in the joystick port, of course. plug joyporta keyjoystick1 If you want more interactive support, join us on IRC, #openMSX on FreeNode.net |
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From: SourceForge.net <no...@so...> - 2013-01-07 16:04:29
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The following forum message was posted by destny at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Yes, CPU usage is lower, and temperature too... the game plays without any delay. Even so, I did not played so much, also because I am trying to change the fake joystick button, from SPACE and M to Z and X. I tried with "set keyjoystick1.triga Z", and also with the bind command 'bind "joy1 button1 down" Z', but none of them seems to work... |
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From: SourceForge.net <no...@so...> - 2013-01-07 09:39:52
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The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: OK, is (CPU) performance better with SDLGL-PP? |
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From: SourceForge.net <no...@so...> - 2013-01-07 09:38:05
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The following forum message was posted by destny at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Yes, I can, and everything seems ok :) thank you for your support... |
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From: SourceForge.net <no...@so...> - 2013-01-07 07:45:41
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The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Probably for you the best thing to try first is this command: set renderer SDLGL-PP This enables the video card for video post processing using OpenGL 2. Other performance tuning tips are in the manual: http://openmsx.sourceforge.net/manual/setup.html#tuning Are you able to play Metal Gear 2 now? |
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From: SourceForge.net <no...@so...> - 2013-01-07 07:18:36
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The following forum message was posted by destny at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Metal Gear 2: Solid Snake. I found how to make full-screen and commands to work :) Thank you... I am playing with settings for performances...actually, performances are very nice, but the CPU has a heavy usage...I can see the temperature a little bit too high (but maybe it is normal...it is more than 80 degree on a mac air). Just a curiosity...is there a comprehensive guide on tuning? There are some advices on the user manual (mostly in the video setting section), but (to my knowledge) it seems there is no such a tuning guide on the web site... Thank you again :) |
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From: SourceForge.net <no...@so...> - 2013-01-06 12:39:54
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The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Hi, What game are you running? For full screen, try Cmd+F, see http://openmsx.sourceforge.net/manual/user.html#keymapping Also, on Mac it might be nice to use NekoLauncher openMSX, see http://nekocan.sitemix.jp/?page_id=17 |
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From: SourceForge.net <no...@so...> - 2013-01-06 10:13:07
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The following forum message was posted by destny at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Thank you for your prompt reply.. that is correct: I was working with the console, while I just found this executable in the app folder (using the terminal). By the way, I'm using OSX... Now it works, even if I don't understand how to put the game in full screen mode, and even how to interact with the game in the proper way (key to start the game?)... But it is just a matter of reading carefully the manual... Thank you again, it is good to see there is a living community behind this project :) |
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From: SourceForge.net <no...@so...> - 2013-01-05 20:37:30
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The following forum message was posted by mthuurne at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: To be clear about the terminology: "terminal" is the command prompt of your operating system (cmd.exe for Windows, Terminal application for OS X, xterm etc for Linux/BSD) while "console" is the OSD console inside openMSX (opened using F10 or Cmd-L). On which of the two are you entering the command? What is the exact string you entered? And what was the error message you received? |