From: Maarten t. H. <mth...@us...> - 2002-04-30 02:07:46
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Update of /cvsroot/openmsx/openMSX In directory usw-pr-cvs1:/tmp/cvs-serv19876 Modified Files: ChangeLog Log Message: Also made SpriteChecker use screen position rather than EmuTime. Index: ChangeLog =================================================================== RCS file: /cvsroot/openmsx/openMSX/ChangeLog,v retrieving revision 1.429 retrieving revision 1.430 diff -u -d -r1.429 -r1.430 --- ChangeLog 30 Apr 2002 01:02:04 -0000 1.429 +++ ChangeLog 30 Apr 2002 02:07:42 -0000 1.430 @@ -3,11 +3,14 @@ 2002-04-29 Maarten ter Huurne <mt...@st...> * SDLGLRenderer is working again. * SDLGLRenderer now uses CharacterConverter and BitmapConverter. + * Removed double buffering from SDLHiRenderer. It didn't work and + without double buffering more optimisations are possible. * Renderers use screen position instead of EmuTime for internal update targets. It was like this before the VDPVRAM introduction and with the cleaned up implementation it is possible again. It also fixes a bug where too many lines were scanline converted. This caused no glitches, but it did waste CPU cycles. + * Also made SpriteChecker use screen position rather than EmuTime. 2002-04-29 Joost Yervante Damad <an...@wo...> * small cleanup FilePath [sorry guys!] |