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#1 netplay!

open
nobody
3
2002-05-01
2002-05-01
No

The idea is to have multiple screens on which the
output is seen (and heard) and multiple input sources
as well. The effect of this would be the possibility of
playing games like salamander or f1-spirit over the
network, and the posibility to view what someone else
is doing from somewhere far away.

Discussion

  • Carlos Milán Figueredo

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    I would like to have this feature in the emulator! There are
    numerous MSX Emulators, even the official emulator MSX
    Player, but no one have Sunrise IDE emulation and netplay
    capability!!!

    I consider netplay capability a feature unique, that doesn't
    have any other emulator. I would be great if it can be
    implemented.

    Regards

     
  • Eric Boon

    Eric Boon - 2004-01-14

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    I see two options:
    - running 1 openmsx with 2 displays, one of which could be a
    remote one (at least on Unix/X)
    this would 'only' involve instatiating 2 renderers (and 2
    audio players). Biggest problem when one of the displays is
    a remote display: lag! lots of lag! :-(
    - running 2 openmsx-es with the same config and trying to
    keep them in sync
    I have no idea how heavy the network load would become,

     
  • Eric Boon

    Eric Boon - 2004-01-14

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    user_id=951315

    (sh*t! Note to self - Don't try to indent text by using [TAB])

    Again:
    I see two options:
    - running 1 openmsx with 2 displays, one of which could be a
    remote one (at least on Unix/X)
    this would 'only' involve instantiating 2 renderers and 2
    audio players. Biggest problem when one of the displays is
    a remote display: lag! lots of lag! :-(

    - running 2 openmsx-es with the same config and trying to
    keep them in sync
    I have no idea how heavy the network load would become...
    Advantage is that the 2 openmsxes could even run on
    different platforms. But again: how big wil hte network lag be?