#463 3x SaI crash on windows

Next_release
open
nobody
Graphics (138)
5
2013-02-03
2013-02-03
No

tested on revision 13148 (current when I type this)

This crash occurs when I switch to 3x SaI on the SDL/SDLGL-FB16 and SDLGL-FB32 renderer. SDL-PP works fine.

Stack trace:

ntdll.dll!000007fecbfea27b() Unknown
ntdll.dll!000007fecbfef0d4() Unknown
ntdll.dll!000007fecc00bd8a() Unknown
AcLayers.dll!000007fea4a49391() Unknown
> openmsx.exe!free(void * pBlock) Line 51 C
openmsx.exe!_aligned_free(void * memblock) Line 473 C
openmsx.exe!openmsx::StretchScalerOutputBase<unsigned int>::~StretchScalerOutputBase<unsigned int>() Line 115 C++
openmsx.exe!openmsx::StretchScalerOutput<unsigned int>::`scalar deleting destructor'(unsigned int) C++
openmsx.exe!openmsx::FBPostProcessor<unsigned int>::paint(openmsx::OutputSurface & output) Line 387 C++
openmsx.exe!openmsx::Display::repaint(openmsx::OutputSurface & surface) Line 410 C++
openmsx.exe!openmsx::Display::repaint() Line 396 C++
openmsx.exe!openmsx::Display::signalEvent(const std::shared_ptr<openmsx::Event const > & event) Line 247 C++
openmsx.exe!openmsx::EventDistributor::deliverEvents() Line 114 C++
openmsx.exe!openmsx::Reactor::run(openmsx::CommandLineParser & parser) Line 580 C++
openmsx.exe!openmsx::SDL_main(int argc, char * * argv) Line 159 C++
openmsx.exe!main(int argc, char * * argv) Line 315 C
openmsx.exe!__tmainCRTStartup() Line 241 C
kernel32.dll!000007fecb79167e() Unknown
ntdll.dll!000007fecbf1c3f1() Unknown

free.c is a VS2012 component: *void free(pblock) - free a block in the heap

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