OPenMortal SGF Code
A port of OpenMortal Game to the Salvathor Game Fabric
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OpenMortalSGF 1.0 README OpenMortal is a spoof of the original Mortal Kombat fighting game. The funny thing about OpenMortal is that you can play the game AS YOURSELF. It takes some work, but if you follow the Character Creation-HOWTO at http://openmortal.sourceforge.net/Character_HOWTO.html OpenMortalSGF is a porting from the original OpenMortal. OpenMortalSGF was built over the Salvathor Game Fabric plataform, just to show how easy is the use of it to build a game https://sourceforge.net/projects/openmortalsgf/?source=directory OpemMortalSGF has a lot of bugs because it is not finished yet. But the release 1.0 is playable. OpenMortal is still under development. The most important missing features are: * There is no support single player game. * Throws are missing. * Most of the projectiles aren't implemented yet. Other planned features: * Downloadable characters. For further details, see the project's bug and feature request databases. USAGE: Press Esc key to bring up the main menu. You can skip most scenes (such as instant replays) with the F1 key. The default keys are: Player 1 Player 2 Up Cursor up W Down Cursor down S Left Cursor left A Right Cursor right D HPunch Insert R LPunch Delete F HKick Home T LKick End G Block PgDown H Combinations: Up + Left: Jump to the left. Hit Kick or Punch for a jumpkick/punch. Up + Right: Jump to the right. Hit Kick or Punch for a jumpkick/punch. Back + HKick/HPunch: Spinning attack (depends on character) Back + LKick: Leg sweep Forward + LKick: Knee attack Down, HPunch: Uppercut Forward, Back + LKick: Groin kick (ouch!) Plus, each character has a number of special attacks.. experiment to find them, or read them at the character screen. The length of rounds and strength of characters can be changed in the menu. NETWORK PLAY: You can set up the connection yourself, or go to MortalNet to find opponents. Setting up is relatively simple: one player needs to Create a game, the other has to Join, by enterin the other player's IP address or hostname in the network menu. When both players choose "Start network game", the connection is established. OpenMortal needs port 14882/TCP to be available on the game creator's side. MortalNet (also available in the Network menu) automates the creation / join process. The network play is still experimental, if you experience problems, please report them on the project's homepage. PACKAGERS: It is possible to split OpenMortal into sub-packages, separating characters from the base package, and thus reduce download times.