Open Mod Manager is an open source and generic Mod manager.
Mod term come from Modification and refers to one or several unofficial files
which are added to, or replace original editor's files of a software (usually
a game) to change its behaviour, add features, components or items.
While these Mods's files can be manually installed and origina files backed by
the user, Open Mod Manager provide a safe, automated and advanced environement
to store, install, back and restore original files, and create Mods as
encapsuled packages.
Cumulative installations, backup then restoration of original files are key
feature, Open Mod Manager embed safe and smart automatic backup mechanism to
garantish user can always and at any time restore editor's original files.
Finally, as any modern package manager, Open Mod Manager support versioning
and dependencies mechanisms.
Since most of mods are provided by users or communities, and downloaded by
other, Open Mod Manager provides an open online repository mechanism allowing
any community or individual to provides its encapsuled packages within public
online repositories. Users can configure repositories to check for updates or
new availables packages from their favorite communities.
Open Mod Mod manager is not focused to work with a specific game or software,
it is in contrary designed to be generic, very flexible, and to adapt to the
most configurations as possible and even for what was not though in the start.
The configuration architecture is modular, stored as human readable XML files.
Editing merging or deleting configuration modules can be as simple as -
litteraly - moving subfolders from one location to another.
The Manager itself and its base functions
The Manager related primary object, its characteristics and parameters.
The main sub-element of a Software Context and in some way, a key part of the
Manager.
The objects that apply the modifications to the third-party software.
Wiki: Mod Packages
Wiki: Software Context
Wiki: Target Location
Wiki: The Manager