From: Justin S. <jus...@ho...> - 2003-01-15 02:40:34
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I fixed the #s and balanced them. Changed a few abilities here and there so one race wasn't getting huge bonuses over another (as it was before). Saruman is working on a Story/History of ME which includes the Racial Profiles. I (and he) think these 2 things are related, ie the history of ME is the races and how they came to being and shaped the ME Universe. Zyck'lirg: PB) 97% xp change upon Death (ie 9.7% if 10% base EXP switch) PN) 98% xp change upon Kill (ie 9.8% if 10% base EXP switch) PT) 95% Build Cost NT) 110% Research Cost SM) -50 Global Race Relations (all other Races) Xollian: PB) 120% Alignment Gain on Evil Kills PN) Maximum Alignment is 450 PT) 50% Weapon Production Cost NT) 105% Research Cost SM) -50 alignment KEA: PB) Unaffected by Negative Global Race Relations PN) 80% Military Payment (ie 8% if 10% base Military Payment) PT) 90% Forces Cost NT) 150% Weapon Production Cost SM) +50 alignment Paragon: PB) Maximum Alignment is 550 PN) 80% Alignment Gain on Evil Kills PT) 90% Research Cost NT) 110% Forces Cost SM) +50 Personal Race Relations with all other Races Mawlor: PB) 103% xp change upon Kill (ie 10.3% if 10% base EXP switch) PN) 102% xp change upon Death (ie 10.2% if 10% base EXP switch) PT) 120% Military Payment (ie 12% if 10% base Military Payment) NT) 105% Build Cost SM) -50 Personal Race Relations with all other Races Carnaugh _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail |
From: Oliver D. B. <oli...@ma...> - 2003-01-15 09:10:44
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Ok guys guess I have to wawe my project admin stick here :) We need a closeure on this subject. I want ME to be running start of next month and we should have this closed before, so we dont have todo everyone in the last minute. So last chance to have an opinion will be 24 of January at that time I will simply add the best suggestion so far. middy |
From: Angelo S. <ang...@oo...> - 2003-01-15 11:51:50
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Hi, The overall picture looks good. I do not like negative allign however. If nothing has changed you only can get better allign by killing an other negative alligned player. So you force a palying style oppon a player: go and kill! IMO the military payment varies to much ... KEA has it hard enough to kill another races ship! They shold get MORE not LESS for their victroy. 150% weapon production cost is far to much also. They make more money, ok. But why does one think they need to spend also more money? That the best war race gets on top of that an additional military payment is ironic. Well, it fits the race description ... You have only XP changes for kills/death ... what is about trade, building and research? Some thoughts: I had guessed that the tech race, paragon, can research more easy and gets more XP. On the other hand KEA could get more XP via trade and zyck via construction(and cheaper and less time). Then it is more logical that Mawlor gets more XP via killing. aos Justin Stedman wrote: > > I fixed the #s and balanced them. Changed a few abilities here and there so > one race wasn't getting huge bonuses over another (as it was before). > Saruman is working on a Story/History of ME which includes the Racial > Profiles. I (and he) think these 2 things are related, ie the history of ME > is the races and how they came to being and shaped the ME Universe. > > Zyck'lirg: > PB) 97% xp change upon Death (ie 9.7% if 10% base EXP switch) > PN) 98% xp change upon Kill (ie 9.8% if 10% base EXP switch) > PT) 95% Build Cost > NT) 110% Research Cost > SM) -50 Global Race Relations (all other Races) > > Xollian: > PB) 120% Alignment Gain on Evil Kills > PN) Maximum Alignment is 450 > PT) 50% Weapon Production Cost > NT) 105% Research Cost > SM) -50 alignment > > KEA: > PB) Unaffected by Negative Global Race Relations > PN) 80% Military Payment (ie 8% if 10% base Military Payment) > PT) 90% Forces Cost > NT) 150% Weapon Production Cost > SM) +50 alignment > > Paragon: > PB) Maximum Alignment is 550 > PN) 80% Alignment Gain on Evil Kills > PT) 90% Research Cost > NT) 110% Forces Cost > SM) +50 Personal Race Relations with all other Races > > Mawlor: > PB) 103% xp change upon Kill (ie 10.3% if 10% base EXP switch) > PN) 102% xp change upon Death (ie 10.2% if 10% base EXP switch) > PT) 120% Military Payment (ie 12% if 10% base Military Payment) > NT) 105% Build Cost > SM) -50 Personal Race Relations with all other Races > > Carnaugh > ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |
From: Angelo S. <ang...@oo...> - 2003-02-04 14:02:48
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Not sure if it is inded funny ... http://www.gamasutra.com/features/20030127/adams_01.shtml Only 2 or 3 seem to fit :-) Still seeking what I am, probably an engineer. aps ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |
From: Oliver D. B. <oli...@ma...> - 2003-02-05 10:59:30
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I think U are the engineer too.. (that's not a compliment :) ) -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Angelo Schneider Sent: 4. februar 2003 15:02 To: ope...@li... Subject: [Openme-developers] Nice link about types of game designers Not sure if it is inded funny ... http://www.gamasutra.com/features/20030127/adams_01.shtml Only 2 or 3 seem to fit :-) Still seeking what I am, probably an engineer. aps ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Openme-developers mailing list Ope...@li... https://lists.sourceforge.net/lists/listinfo/openme-developers |