From: Julien V. <jve...@ya...> - 2003-03-14 12:53:57
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cheat issue, you call a game master, deposit a suspicion against a player and exposing facts. then it go to the Constituion Council, they make a list of datas gathered by the III : Imperial Intelligence Institution (purely fictive, just looking in the database), publish a list of charge with the data concerning the issue and place the Conctitution Concil seal on it. If it's proved enougth they can take directly push the guy in the jail and delete his existence from the imperial computer or more agressive eradicate his genes from the imperal genetics bank and prevent any new clones (a GUID ban). If it's really strange doubt (like a multi issue) they publish the list and call for a Senate (perhaps racial council for more fairness?) vote, 3/4 majority *poof* in the enternal jail. (a deleted player can always comeback, part of the fun :D) Le ven 14/03/2003 à 13:24, Julien Vermillard a écrit : > a bit long idea inspired from some other games. > > * The Senate > The senate is composed of all current membership merchants > They can propose law and vote it about game rules, constants (like a > base comme with 8 turrets in place of 10 or a new feature proposition) > then when it's voted with 2/3 majority it go to the 'constitution > council' for verification against the physical rules and the imperial > constitution > > * The Racial Council > composed of the top 10 XPed merchants of a given race (with 7 mentor > points) > they can call a vote for a resolution against a special player > comportement and get him placed in imperial jails forever and get totaly > deleted of the imperial registries. We can envisage alliance dissolution > resolutions too. A resolution need a 3/4 majority (the sum of all the > councils). A resolution vote can be called by everybody with a sit at > one of the Racial Council. > > * The Racial Overlord > the top XPed player of a race with 7 mentor points > he can call vote on racial war/peace issue at the Racial Parlement > > * The Racial parlement > The racial parlement is composed of the merchants of a given race with 7 > mentor points, they vote racial War/Peace (need 1/2 majority for pass) > Members of the racial council got 5 vote points > A simple deputy 1. > Only positively aligned players are accepted as deputies. > > * The Constitution council > Composed of current active & passive contributors, you need to > autoproclame yourself senator and get accepted by your peers. Senate > automanage sit without any formals rules. Senate inspect voted laws. If > it can be done according to physical rules and power the empire got, if > it's correctly defined (no fuziness in the text) and respecting the > rules of the constitution. > > * Mentors point > > Activated after 1 month game time (after all vets joinned). > > When a newcommer merchant appear, automaticly a message is sent to one > of the self proclaimed mentor currently online (under preference > screen). > > So the mentor get into contact with the merchant apprentice, explain him > the game ropes. > if the newcommers got trouble with his mentor (afk etc..) he got a > little link under the 'report bugs' one for call a 'Game Master' > (generaly some admin) the game master will contact him and try to find > him a new mentor. > > When a newcomer reach 70K XP (example value..) he can go to the racial > governement building and proclame his mentor as a good mentor, then the > mentor win 1 mentor point. > > > The idea : > ---------- > > Get more ppl interested by mentoring newcomers > get ride of scams by voting (your a total annoyance for other players ? > *poof* no more) > > will add some assembly seat race between alliances and give more power > to paying members. -- Julien Vermillard <jve...@ya...> |